Pengaruh Game Online, Penggunaan Sosial Media, Penggunaan ChatGPT, dan Literasi Digital terhadap Minat Belajar Mahasiswa

  • Fidelia Vanessa Halim Universitas Katolik Parahyangan
  • Amelia Setiawan Universiitas Katolik Parahyangan
  • Hamfri Djajadikerta Universiitas Katolik Parahyangan

Abstract

Current learning intention is influenced by various factors and trends in society, especially technological developments. Some factors that can affect students' learning intention include various digital platforms such as online games, social media, and ChatGPT technology. Therefore, digital literacy is also needed by students to bridge technology with their learning intention. The aim of this study is to determine the influence of online games, social media, ChatGPT, and digital literacy on students' learning intention. A quantitative method was used by distributing modified scales of the variables online to 119 students. The data were analyzed using multiple regression tests. The results show that, simultaneously, online games, social media, ChatGPT, and digital literacy affect students' learning intention. When tested partially, only digital literacy has a significant influence on learning intention. This study reinforces the importance of strengthening digital literacy programs to help students develop the ability to use digital technology wisely and effectively in order to increase their learning intention in higher education.

 

Keywords: ChatGPT, Digital Literacy, Learning Interest, Online Games, Social Media, Student.

References

Ali, J. K. M., Shamsan, M. A. A., Hezam, T. A., & Mohammed, A. A. Q. (2023). Impact of chatgpt on learning motivation. Journal of English Studies in Arabia Felix, 2(1), 41–49. https://doi.org/10.56540/jesaf.v2i1.51

Al-Rahmi, W. M., Alias, N., Othman, M. S., Marin, V. I., & Tur, G. (2018). A model of factors affecting learning performance through the use of social media in Malaysian higher education. Computers & Education, 121(1), 59–72. https://doi.org/10.1016/j.compedu.2018.02.010

Apriyani, D. D., & Sirait, E. D. (2021). Pengembangan instrumen minat belajar siswa pada pelajaran matematika. SAP (Susunan Artikel Pendidikan), 6(1), 99–104.

Arsyad, Syariati, F., & Sukarno. (2023). Digital literacy and learning motivation: Impacts on online learning outcomes in fiqh study. Tadris: Jurnal Keguruan Dan Ilmu Tarbiyah, 8(1), 167–180. https://doi.org/10.24042/tadris.v8i1.14523

Asyari, A., & Mirannisa, M. (2022). Pengaruh media sosial tiktok terhadap minat belajar di MA Miftahul Ishlah Tembelok. Islamika, 4(3), 421–432. https://doi.org/10.36088/islamika.v4i3.1977

Barton, B. A., Adams, K. S., Browne, B. L., & Arrastia-Chisholm, M. C. (2019). The effects of social media usage on attention, motivation, and academic performance. Active Learning in Higher Education, 22(1), 146. https://doi.org/10.1177/1469787418782817

Casteel, A., & Bridier, N. (2021). Describing populations and samples in doctoral student research. International Journal of Doctoral Studies, 16(1), 339–362. https://doi.org/10.28945/4766

Chen, P.-Y., & Hwang, G.-J. (2019). An empirical examination of the effect of self-regulation and the unified theory of acceptance and use of technology (UTAUT) factors on the online learning behavioural intention of college students. Asia Pacific Journal of Education, 39(1), 79–95. https://doi.org/10.1080/02188791.2019.1575184

Danil, L., Widyarini, M., Septina, N., Pattiwael, J. F., & Iskandarsyah, T. (2022). Pengembangan kewirausahaan berbasis teknologi mahasiswa dan alumni Universitas Katolik Parahyangan. Manners: Management and Entrepreneurship Journal, 5(1), 33–46.

Díaz-Noguera, M. D., Hervás-Gómez, C., De la Calle-Cabrera, A. M., & López-Meneses, E. (2022). Autonomy, motivation, and digital pedagogy are key factors in the perceptions of Spanish higher-education students toward online learning during the COVID-19 pandemic. International Journal of Environmental Research and Public Health, 19(2), 654. https://doi.org/10.3390/ijerph19020654

Habibah, I. H., & Putri, M. R. (2023). Penggunaan media sosial terhadap minat belajar (analisis siswa SMK Muhammadiyah Sekampung dan MAN 1 Metro). JSP: Jurnal Sosial Pedagogy, 4(1), 91–104.

Handayani, D., Rimayanti, E., & Listyarini, D. (2022). Minat mahasiswa dalam pembelajaran daring. Indonesian Journal of Guidance and Counseling: Theory and Application, 11(special ed.), 137–147. https://doi.org/10.15294/ijgc.v11i2.61346

Klootwijk, C. L. T., Koele, I. J., Hoorn, J., Güroğlu, B., & Duijvenvoorde, A. C. K. (2021). Parental support and positive mood buffer adolescents’ academic motivation during the COVID‐19 pandemic. Journal of Research on Adolescence, 31(3), 780–795. https://doi.org/10.1111/jora.12660

Launin, S., Nugroho, W., & Setiawan, A. (2022). Pengaruh media game online wordwall untuk meningkatkan minat belajar siswa kelas IV. JUPEIS : Jurnal Pendidikan Dan Ilmu Sosial, 1(3), 216–223. https://doi.org/10.55784/jupeis.vol1.iss3.176

Lee, J., Moon, J., & Cho, B. (2019). The mediating role of self-regulation between digital literacy and learning outcomes in the digital textbook for middle school English. Educational Technology International, 16(1), 58–83.

Leśniak, T., Kustra, A., Wilczyński, G., & Tobiasz, R. (2023). Factors affecting the market value of junior mining companies listed on the alternative investment market (AIM) london. Mineral Resources Management, 38(3), 151–172. https://doi.org/10.24425/gsm.2022.142786

Limin, S., & Kundiman, R. (2023). Peranan media pembelajaran berbasis audio visual dalam menunjang minat belajar mahasiswa pada mata kuliah sejarah musik. Psalmoz: A Journal of Creative and Study of Church Music, 4(1), 16–26. https://doi.org/10.51667/jpsalmoz.v4i1.1114

Memon, M. A., Ting, H., Cheah, J.-H., Thurasamy, R., Chuah, F., & Cham, T. H. (2020). Sample size for survey research: Review and recommendations. Journal of Applied Structural Equation Modeling, 4(2), 1–20. https://doi.org/10.47263/jasem.4(2)01

Santinah, S., & Saluky, S. (2022). The effect of online games on learning motivation and learning achievement. ITEJ (Information Technology Engineering Journals), 7(1), 22–31. https://doi.org/10.24235/itej.v7i1.100

Singh, A., & Manjaly, J. A. (2022). Using curiosity to improve learning outcomes in schools. SAGE Open, 12(1), 215824402110693. https://doi.org/10.1177/21582440211069392

Siregar, F. H., Hasmayni, B., & Lubis, A. H. (2023). The analysis of chatGPT usage impact on learning motivation among scout students. International Journal of Research and Review, 10(7), 632–638. https://doi.org/10.52403/ijrr.20230774

Sun, R.-Q., Sun, G.-F., & Ye, J.-H. (2023). The effects of online game addiction on reduced academic achievement motivation among Chinese college students: The mediating role of learning engagement. The Effects of Online Game Addiction on Reduced Academic Achievement Motivation among Chinese College Students: The Mediating Role of Learning Engagement, 14(1), 1–14. https://doi.org/10.3389/fpsyg.2023.1185353

Soraya, S. M., Kurjono, & Purnamasari, I. (2023). Pengaruh literasi digital siswa terhadap hasil belajar siswa dengan motivasi belajar sebagai variabel moderator. Jurnal Educatio FKIP UNMA, 9(2), 681–687. https://doi.org/10.31949/educatio.v9i2.4537

Stone, D. N., Deci, E. L., & Ryan, R. M. (2009). Beyond talk: Creating autonomous motivation through self-determination theory. Journal of General Management, 34(3), 75–91. https://doi.org/10.1177/030630700903400305

Stratton, S. J. (2021). Population research: Convenience sampling strategies. Prehospital and Disaster Medicine, 36(4), 373–374. https://doi.org/10.1017/S1049023X21000649

Tu, J.-C., & Chu, K.-H. (2020). Analyzing the relevance of peer relationship, learning motivation, and learning effectiveness—design students as an example. Sustainability, 12(10), 4061. https://doi.org/10.3390/su12104061

Wolf, C., Joye, D., Smith, T. W., & Fu, Y. (2016). The sage handbook of survey methodology. Sage.

Zijlmans, E. A. O., Tijmstra, J., van der Ark, L. A., & Sijtsma, K. (2017). Item-Score reliability in empirical-data sets and its relationship with other item indices. Educational and Psychological Measurement, 78(6), 998–1020. https://doi.org/10.1177/0013164417728358.
Published
2024-08-27
Abstract viewed = 6 times
pdf downloaded = 9 times