Manfaat Intervensi Berbasis Digital Terapeutik terhadap Peningkatan Atensi dan Perilaku Regulasi Diri pada Anak ADHD

  • Lina Budiyarti Universitas Indonesia
  • Nur Agustini Universitas Indonesia
  • Imami Nur Rachmawati Universitas Indonesia

Abstract

This study aims to analyze the benefits of digital-based interventions in influencing the function of attention and self-regulation in children with ADHD. The method used is a systematic review through the search for articles adapted to the formulation of research questions with the PICO formula in the Proquest, ScienceDirect and Scopus databases. The results showed that digital interventions based on the web, cellular and virtual reality applications designed according to the therapy requirements of ADHD children in the form of structured games, short stories, animated videos, scheduling and daily activity notes with several assignments to be completed were able to effectively increase attention/attention and improve self-regulatory behavior (emotions, planning and organizing) children with ADHD. In conclusion, intervention with digital therapy proved effective in increasing attention/attention and self-regulatory behavior in ADHD children.

Keywords: ADHD, Attention, Digital Intervention, Self Regulation

References

Alabdulakareem, E., & Jamjoom, M. (2020). Computer-Assisted Learning for Improving ADHD Individuals’ Executive Functions Through Gamified Interventions: A Review. Entertainment Computing, 33, 1–8. https://doi.org/10.1016/j.entcom.2020.100341

Alkaff, M., Khatimi, H., Sari, Y., Darmawan, P., & Primananda, R. (2019). Android Based Expert Sistem to Detect Types of Adhd. Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) Vol., 6(2), 135–140. https://doi.org/10.25126/jtiik.201961265

Avila-Pesantez, D., Rivera, L. a., Vaca-Cardenas, L., Aguayo, S., & Zuniga, L. (2018). Towards the Improvement of ADHD Children Through Augmented Reality Serious Games: Preliminary Results. IEEE Global Engineering Education Conference, EDUCON, 843–848. https://doi.org/10.1109/EDUCON.2018.8363318

Bashiri, A., Ghazisaeedi, M., & Shahmorasdi, L. (2017). The Opportunities of Virtual Reality in the Rehabilitation of Children with Attention Deficit Hyperactivity Disorder: A Literature Review. Korean Journal of Pediatrics, 60(11), 337–343. https://doi.org/10.3345/kjp.2017.60.11.337

Bul, K. C. M., Doove, L. L., Franken, I. H. A., Van Der Oord, S., Kato, P. M., & Maras, A. (2018). A Serious Game for Children with Attention Deficit Hyperactivity Disorder: Who Benefits the Most? PLoS ONE, 13(3), 1–18. https://doi.org/10.1371/journal.pone.0193681

Colomer, C., Berenguer, C., Roselló, B., Baixauli, I., & Miranda, A. (2017). The Impact of Inattention, Hyperactivity/Impulsivity Symptoms, and Executive Functions on Learning Behaviors of Children with ADHD. Frontiers in Psychology, 8, 1–10. https://doi.org/10.3389/fpsyg.2017.00540

Crepaldi, M., Colombo, V., Mottura, S., Baldassini, D., Sacco, M., Cancer, A., & Antonietti, A. (2020). Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). Information (Switzerland), 11(4), 1–10. https://doi.org/10.3390/info11040230

Danielson, M. L., Bitsko, R. H., Ghandour, R. M., Holbrook, J. R., Kogan, M. D., & Blumberg, S. J. (2018). Prevalence of Parent-Reported ADHD Diagnosis and Associated Treatment among U.S. Children and Adolescents, 2016. Journal of Clinical Child and Adolescent Psychology, 47(2), 199–212. https://doi.org/10.1080/15374416.2017.1417860

DuPaul, G. J., Evans, S. W., Mautone, J. A., Owens, J. S., & Power, T. J. (2020). Future Directions for Psychosocial Interventions for Children and Adolescents with ADHD. Journal of Clinical Child and Adolescent Psychology, 49(1), 134–145. https://doi.org/10.1080/15374416.2019.1689825

Kementerian Kesehatan RI. (2020). Rencana Aksi Program 2020-2024. https://e-renggar.kemkes.go.id/file2018/e-performance/1-416151-3tahunan-367.pdf

Kholilah, E., & Solichatun, Y. (2018). Terapi Bermain dengan CBPT (Cognitive Behavior Play Therapy) dalam Meningkatkan Konsentrasi pada Anak ADHD. Psikoislamika : Jurnal Psikologi dan Psikologi Islam, 15(1), 41–50. https://doi.org/10.18860/psi.v15i1.6662

Koch, E. D., Moukhtarian, T. R., Skirrow, C., Bozhilova, N., Asherson, P., & Ebner-Priemer, U. W. (2021). Using E-Diaries to Investigate ADHD – State-of-the-Art and the Promising Feature of Just-in-Time-Adaptive Interventions. Neuroscience and Biobehavioral Reviews, 127, 884–898. https://doi.org/10.1016/j.neubiorev.2021.06.002

Kollins, S. H., DeLoss, D. J., Cañadas, E., Lutz, J., Findling, R. L., Keefe, R. S. E., Epstein, J. N., Cutler, A. J., & Faraone, S. V. (2020). A Novel Digital Intervention for Actively Reducing Severity of Paediatric ADHD (STARS-ADHD): A Randomised Controlled Trial. The Lancet Digital Health, 2(4), 168–178. https://doi.org/10.1016/S2589-7500(20)30017-0

Kusumasari, D., Junaedi, D., & Kaburuan, E. R. (2018). Designing an Interactive Learning Application for ADHD Children. MATEC Web of Conferences, 197, 4–8. https://doi.org/10.1051/matecconf/201819716008

Lim, C. G., Lim-Ashworth, N. S. J., & Fung, D. S. S. (2020). Updates in Technology-Based Interventions for Attention Deficit Hyperactivity Disorder. Current Opinion in Psychiatry, 33(6), 577–585. https://doi.org/10.1097/YCO.0000000000000643

Merlo, G., Chiazzese, G., Sanches-Ferreira, M., Chifari, A., Seta, L., McGee, C., Mirisola, A., & Giammusso, I. (2018). The WHAAM Application: A Tool to Support the Evidence-Based Practice in the Functional Behaviour Assessment. Journal of Innovation in Health Informatics, 25(2), 63–70. https://doi.org/10.14236/jhi.v25i2.919

Mitrpanont, J., Sawangphol, W., Chankong, C., Jitsuphap, A., & Wongkhumsin, N. (2018). I-WISH: Integrated Well-Being IoT System for Healthiness. Proceeding of 2018 15th International Joint Conference on Computer Science and Software Engineering, JCSSE 2018. https://doi.org/10.1109/JCSSE.2018.8457335

Padila, P., Lina, L., Febriawati, H., Agustina, B., & Yanuarti, R. (2018). Home Visit Berbasis Sistem Informasi Manajemen Telenursing. Jurnal Keperawatan Silampari, 2(1), 217-235. https://doi.org/10.31539/jks.v2i1.305

Pandian, G. S. B., Jain, A., Raza, Q., & Sahu, K. K. (2021). Digital Health Interventions (DHI) for the Treatment of Attention Deficit Hyperactivity Disorder (ADHD) in Children - A Comparative Review of Literature among Various Treatment and DHI. Psychiatry Research, 297, 1-5. https://doi.org/10.1016/j.psychres.2021.113742

Shah, A., Kraemer, K. R., Won, C. R., Black, S., & Hasenbein, W. (2018). Developing Digital Intervention Games for Mental Disorders: A Review. Games for Health Journal, 7(4), 213–224. https://doi.org/10.1089/g4h.2017.0150

Tavakoulnia, A., Guzman, K., Cibrian, F. L., Lakes, K. D., Hayes, G., & Schuck, S. E. B. (2019). Designing a Wearable Technology Application for Enhancing Executive Functioning Skills in Children with ADHD. UbiComp/ISWC 2019- Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 222–225. https://doi.org/10.1145/3341162.3343819

Wiguna, T., Ismail, R. I., Kaligis, F., Minayati, K., Murtani, B. J., Wigantara, N. A., Pradana, K., Bahana, R., Dirgantoro, B. P., & Nugroho, E. (2021). Developing and Feasibility Testing of the Indonesian Computer-Based Game Prototype for Children with Attention Deficit/Hyperactivity Disorder. Heliyon, 7(7), 1–8. https://doi.org/10.1016/j.heliyon.2021.e07571

Wolraich, M. L., Hagan, J. F., Allan, C., Chan, E., Davison, D., Earls, M., Evans, S. W., Flinn, S. K., Froehlich, T., Frost, J., Holbrook, J. R., Lehmann, C. U., Lessin, H. R., Okechukwu, K., Pierce, K. L., Winner, J. D., & Zurhellen, W. (2019). Clinical Practice Guideline for the Diagnosis, Evaluation, and Treatment of Attention-Deficit/Hyperactivity Disorder in Children and Adolescents. Pediatrics, 144(4), 1–46. https://doi.org/10.1542/peds.2019-2528
Published
2022-03-14
Abstract viewed = 582 times
pdf downloaded = 646 times