Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) https://journal.ipm2kpe.or.id/index.php/JPJO <p>Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention on sport education. Jurnal Pendidikan Jasmani dan Olahraga&nbsp; publishes articles both in online/OJS (e-ISSN 2597-6567) and printed (p-ISSN 2614-607X) versions.</p> Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE) en-US Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) 2614-607X Pengembangan Tes E-TKPN Berbasis Teknologi Cabang Olahraga Beladiri Perguruan Tapak Suci di SMK Muhammadyah 2 Palembang https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13452 <p><em>The purpose of this research is to determine the development of technology-based E-Tkpn tests for the Tapak Suci College Martial Arts Sports Branch at SMK Muhammadyah 2 Palembang. This research uses the ADDIE development research method which begins at the Analysis, Design, Development (development), Implementation, and Evaluation stages. To develop a product in the form of a digital or application-based student fitness measurement test. This research produces a digital-based fitness test product for Indonesian students. The subjects of this research were vocational school students aged 15-17 years, totaling 30 students. This research was validated by 3 experts, the first being a sports test and measurement expert, namely Member of the South Sumatra KONI Sports Expert Council (94% in the very feasible category), an electrical media expert from the Sriwijaya University IT expert team (92% in the very feasible category) and a Linguist Expert by Secretary of the Language Education Department, FKIP, Sriwijaya University (88% very eligible category) used a questionnaire with various questions. From the three validations, there was an average of 91% of the e-TKPN application as a test medium for storing and processing test results that were suitable for use. However, from the results of statistical tests with a normality test of 0.088 &gt; 0.05, a homogeneity test of Sig. 1,000 &gt; 0.05 and the independent sample t-test is 1,000 &gt; 0.05. The conclusion is that the development of an application-based Indonesian student fitness test is valid, practical, and effective. And can be used as a storage medium, managing student fitness test results both at school and in school extracurriculars.</em></p> <p><em>Keywords: Digital, e-TKPN,&nbsp; Indonesian Student Fitness</em></p> Siti Fatimah Hartati Hartati Herri Yusfi Iyakrus Iyakrus Arizky Ramadhan ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-12 2025-01-12 8 2 404 414 10.31539/jpjo.v8i2.13452 Peningkatan Gerak Dasar lokomotor dan manipulatif melalui Metode Permainan dalam pembelajaran jasmani pada siswa Kelas V SDN Sukakarya 2 Kota Sukabumi https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/12152 <p><em>The purpose of this research was carried out to determine the improvement of learning methods for locomotor movement and manipulative material, using game methods for class V students at SDN Sukakarya 2 Sukabumi City. This research uses the classroom action research (PTK) method with the Kemmis and Mc taggers models, data management uses Microsoft Excel. implemented in two cycles for class V students at SDN Sukakarya 2 Sukabumi City with a total of 24 students from April 30 2024 to May 20 2024. The results of the scores in the first cycle from 24 class V students of SDN Sukakarya 2 Sukabumi City got an average running technique score of 1.29, an average throwing technique score of 1.08, an average jumping score of 1.69, an average technical score of kicked 1.25, the result of all students was 4.79. The results of the second cycle mean running technique 2.87, throwing technique 2.91, jumping technique 2.75, and kicking technique 3.2. The sum of the scores for all aspects from 24 students is 11.7. The research results show that game-method learning can improve. Conclusion, regarding the learning of class V students at SDN Sukakarya 2 Sukabumi City in learning the techniques of running and throwing, jumping, and kicking. Using the game method can improve students' psychomotor skills.</em></p> <p><em>Keywords: Basic Movements, Game Methods, Learning Results</em></p> Andys Muhammad Gilang Alfiansyah Firman Maulana ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-16 2025-01-16 8 2 415 422 10.31539/jpjo.v8i2.12152 Pengembangan Media Pembelajaran Bulu Tangkis Berbasis Canva elalui Video Animasi di Sekolah Menengah Atas https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13445 <p><em>This research aims to determine the feasibility and practicality of the learning media being developed. This type of research is research and development (R&amp;D). The development procedure includes needs analysis, design, development, implementation, and evaluation. The material expert validation results were 87% with a very valid category. The validation results from media experts were 89% with a very valid category. The test results for small-group students were 89.16% in the convenient category. The test results for the large group of students were 95.04% in the convenient category. The effectiveness test saw an increase in learning outcomes from 67.11% to 87.33%, which means that after using animated video learning media based on the Canva application, there was an increase of 20.22% in the very effective category. Animated video learning media based on the Canva application is proven by increasing student learning outcomes based on pretest and posttest evaluation data. In conclusion, the animated video learning media based on the Canva application in high school is said to be very valid, as seen from the research results by getting a percentage of 87.27% of material validators in the valid category and 89% of media validators in the very valid category.</em></p> <p><em>Keywords: Development, Animation Video, Canva Application</em></p> <p><br> </p> Muhammad Taufik Rahman Meirizal Usra Herri Yusfi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-16 2025-01-16 8 2 423 431 10.31539/jpjo.v8i2.13445 Analisis Motivasi, Disiplin Diri, Kebiasaan Belajar Atlet Mahasiswa Pelatda PON Jawa Barat 2024 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13110 <p><em>This research aims to determine and analyze the relationship between study habits motivation and self-discipline and measure the academic performance of 2024 West Java PON Pelatda Student-Athletes in sports holding training camps at the Indonesian University of Education. The research methodology used is descriptive correlation research with a survey method using instruments and questionnaires. This research involved 51 athletes as respondents who were currently taking part in the West Java PON Pelatda and were still studying. The instruments used are motivation, study habits, self-discipline, and academic performance for student-athletes, to determine the relationship between study habits and motivation and self-discipline, and to determine the level of academic achievement of Pelatda athletes using descriptive formulas of percentage, frequency, mean, and multiple correlation test analysis using spss 26. The conclusion shows that study habits correlate with motivation and self-discipline with a moderate correlation level, with an R-value of 0.546. </em></p> <p><em>Keywords: motivation, self-discipline, study habits, academic achievement, student-athletes</em></p> Aurelia Josephine Finian Pribadi Nuryadi Nuryadi Agus Gumilar ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-16 2025-01-16 8 2 432 440 10.31539/jpjo.v8i2.13110 Pengembangan Pembelajaran Motorik Sd Se-Kecematan Topos Berbasis Permainan Tradisional Rakyat Kabupaten Lebong Provinsi Bengkulu https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13284 <p class="TableParagraph" style="text-align: justify; text-justify: inter-ideograph;"><em>This research aims to understand the development of elementary school motoric learning in the Topos sub-district based on traditional folk games in Lebong district, Bengkulu Province. The method used in this research is the research and development (R&amp;D) method using the Dick and Carey model approach. The data collection techniques used in this research were interviews, observations, and questionnaires and conducting observations and interviews with PJOK teachers and homeroom teachers at SD Negeri 28 Lebong and SD Negeri 39 Lebong regarding PJOK learning related to games. The results of this research show that: the quality of the book seen from the validity aspect is included in the valid category, the results of the language expert's assessment with a score of 0.88, the results of the material expert's assessment with a score of 0.8, while the results of the media expert's assessment with a score of 0.807; The quality of the book seen from the practical aspect is categorized as very practical, the results of the teacher response practicality assessment were with a score of 4, the results of the one to one practicality test were with a score of 3.9, while the results of the small group test were with a score of 4.0. From the research we have conducted, we will produce scientific works such as teaching materials in the form of books and national journals accredited by Sinta 3. The conclusion is that traditional game books were developed using the 4-D model, including 4 stages, namely; Define (planning); Design (design); Develop (development), and Disseminate (deployment).</em></p> <p class="TableParagraph" style="text-align: justify; text-justify: inter-ideograph;"><em>Keywords: Development, Motor, Traditional Games.</em></p> Erick Salman Helvi Darsi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-16 2025-01-16 8 2 441 455 10.31539/jpjo.v8i2.13284 Ketangguhan Mental Atlet Menjelang Pertandingan pada Tahap Persiapan Khusus Melalui Metode Pelatihan Mental Systematic Literature Review https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/12062 <p><em>This research aims to determine the level of mental toughness of athletes before a match during the special preparation stage through mental training methods. The method used in this research employs the SLR (Systematic Literature Review) method, with literature searches conducted using digital databases (Google Scholar, Publish or Perish, Scopus, and others). This research was conducted based on three keywords: mental toughness, mental training, and training periodization. Conclusion: There is an increase in mental toughness leading up to the competition in the specific phase through mental training with various methods that are tailored to the needs and proportions of the athletes themselves.</em></p> <p><em>Keywords: mental toughness, mental training, training periodization</em></p> Dea Meisya Nurfauziyah Burhan Hambali ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-25 2025-01-25 8 2 456 465 10.31539/jpjo.v8i2.12062 Meningkatkan Keterampilan Gerak Kata “Empi” Dengan Latihan Imagery Karateka Lemkari Banjarmasin https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/12286 <p><em>This research aims to determine the improvement of kata empi movement skills through imagery training at Karateka Lemkari Banjarmasin (PTO). This research uses a sports action research method with a cycle of planning, implementation, observation, and reflection. The research subjects were 26 Lemkari Banjarmasin karateka in the age range of 5-20 years with training experience of 1-10 years. The instrument in this research was a kata movement sequence test based on the WKF Kata and Kumite Competition Rules Revision 9.0 kata assessment criteria. 3 main assessments carry equal weight, namely conformity to the original form and applicable standards, technical performance, and athletic performance. Each assessment has a value weight of 1/3. The weight is assessed by scoring if the karateka displays movements according to the indicators. Analysis of assessment data for each cycle in sports action research uses quantitative and qualitative techniques. The results showed increased movement skills for the word "Empi" after imagery training. In the initial cycle, 57.7% of karateka were in a good category, while in the final cycle, this percentage increased to 61.5%. There was an increase in the acceptable category by 100% and a decrease in the bad category by 50%. This research indicates that imagery training has a positive influence on the "Empi" kata movement skills of Lemkari Banjarmasin karateka. In conclusion, there is an increase in movement skills through imagery training at Larateka Lemkari Banjarmasin. </em></p> <p><em>Keywords: word practice; karate; the word "empire"</em></p> Baidillah Baidillah Mashud Mashud Syamsul Arifin ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-25 2025-01-25 8 2 466 474 10.31539/jpjo.v8i2.12286 Pengaruh Model Latihan Menggunakan Pelampung dan Panjang Tungkai terhadap Hasil Kecepatan Renang Gaya Dada 50 M Atlet Renang Tiara Swimming Club Kabupaten Jepara https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/14022 <h1>The purpose of this research is to determine the effect of using flotation devices on the results of 50-meter breaststroke swimming training and to identify the differences in the impact of thigh length categories (high, medium, and low) on the results of 50-meter breaststroke swimming training for beginner athletes of KU IV Tiara Swimming Club, Jepara Regency. The research method is experimental with a 3x3 design, involving a sample of 29 beginner athletes. Those with the highest and lowest pretest results were excluded, resulting in a sample of 27 beginner athletes from KU IV selected through purposive sampling. The instrument for the test is to provide training treatment using a pull buoy float, fishing net, and board. Related to the length of the thigh category: high, medium, and low. The research results show (1) there is a significant difference in the outcomes for students using pull buoy floats, fishnet floats, or boards in the 50-meter breaststroke swimming practice. (2) There are significant differences in results for students with high, medium, or low leg lengths in the 50-meter breaststroke training. (3) There is no interaction between leg length and type of buoy in determining the results of the 50-meter breaststroke training. Conclusion: The fishnet float yielded more significant results compared to using the board float and pull buoy, as evidenced by an average result of 56.67 seconds, compared to the pull buoy float at 72.33 seconds and the board float at 72.33 seconds. The thigh length in the high category yielded more significant results compared to the medium and low thigh length categories. There was no interaction between thigh length and buoy type on the results of the 50-meter breaststroke swimming speed.</h1> <h1>Keywords: Buoy, leg length, breaststroke swimming speed</h1> Eko Wahyu Nugroho Hermawan Pamot Raharjo Ranu Baskora Aji Putra ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-25 2025-01-25 8 2 475 485 10.31539/jpjo.v8i2.14022 Leadership Development Through Sport : Kajian dalam Analisis Bibliometrik https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/14170 <p><em>The purpose of this study is to determine the analysis of the study of the development of sports leadership from time to time based on previous research literature in several indexed research journals. This study uses bibliometric analysis through software, namely Vosviewers for effective research results. The research procedure is presented with network visualization, overlay visualization, and density visualization. The stage of collecting articles through the Publish or Perish database consisting of Google Scholar and Taylor and Francis. The types of articles obtained are in the form of indexed article references in Scopus (Q1-Q4) and Sinta (S1-S4). The results of the search analysis found 288 articles over the last 10 years from 2014 to 2024 on leadership and development through sport, then the results showed a positive trend that was systematically arranged into future development topics that were relevant to the research study. Based on data analysis, it can be concluded that leadership development in sports has spread from year to year which is applied in education, sports management and sports political policies, the determination of leadership can also improve one of the life skills factors and can guarantee the quality of life in the future.</em></p> <p><em>Keywords : Development through sport, Leadership, Sports, Vosviewer</em></p> Rahma Nurul Halizsa Amung Ma’mun Reshandi Nugraha ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 2025-01-25 2025-01-25 8 2 486 496 10.31539/jpjo.v8i2.14170