Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO)
Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention on sport education. Jurnal Pendidikan Jasmani dan Olahraga publishes articles both in online/OJS (e-ISSN 2597-6567) and printed (p-ISSN 2614-607X) versions.
Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)
Dinamika Kesetaraan Gender: Perjuangan Perempuan Aceh Dalam Olahraga Sepak bola di Tengah Norma Sosial dan Adat Istiadat
This study aims to understand the role of social institutions such as families, schools, sports organizations, and local governments in supporting or hindering women's participation in sports. The research method uses a qualitative descriptive approach that is exploratory and the implementation of research in Bireuen district, Aceh province. The research subjects involved 27 informants from several community institutions, government and non-government institutions. Such as athletes and former women's soccer athletes, then officials/coaches/referees of Askab PSSI Bireuen, Bireuen community leaders who have been involved in soccer, traditional leaders (Aceh Customary Council) Bireuen, MPU (Ulama Consultative Assembly) Bireuen, DISPORAPAR Bireuen, and KONI Bireuen. Data collection techniques were carried out with semi-structured interviews (in-depth interviews), participant observation, and documentation. Based on data identification and analysis, these findings reveal that: Shows a consistent pattern in all informant groups that recognizes women's participation space but with conditions (sharia clothing and having a special field). Then, parental support is very strong and athletes are motivated by high-achieving athletes, while support from Askab PSSI, the government, and the community is still limited. Furthermore, it confirms that the fatwa on women's football that was issued in 2019 by the Aceh MPU was never officially issued, but was only a personal opinion from the Deputy MPU Aceh at that time which was then widely circulated in the community's interpretation as an MPU Aceh fatwa. Conclusion, This study reveals that Acehnese women's participation in football takes place in a space full of social, cultural, and religious negotiations.
Copyright (c) 2026 Mahmudin Aritanoga, Agung Cahyadi, Masyitah, Tawakal http://creativecommons.org/licenses/by-nc/4.0
Analisis Keterampilan Passing Bawah Bola Voli Putri Berdasarkan Siklus Menstruasi di Klub Voli Tunas Muda Muara Bulian
This study aims to analyze women's volleyball passing skills based on the menstrual cycle at the Tunas Muda Muara Bulan volleyball club. This study used a quantitative approach with a One Group Pretest-Posttest Design on 17 female volleyball athletes selected through total sampling. Data were obtained through a test of underhand passing skills before (pretest) and during menstruation (posttest). The results showed an average pretest score of 40.529 (very good category) and a posttest score of 24.117 (good-very good category). The Paired Sample T-Test produced a significance value of 0.000 (<0.05), which means there is a significant difference between the results before and during menstruation. The N-Gain Score value of -0.3094 indicates a decrease in skills in the moderate category. It was concluded that the menstrual cycle affects the underhand passing skills of female volleyball athletes, so coaches need to adjust the training intensity and pay special attention to the condition of athletes during the menstrual period. Keywords: Menstruation, Underhand Pass, Volleyball, Female Athletes, Performance
Menstruasi, Passing Bawah, Bola Voli, Atlet Putri, Performa
Copyright (c) 2026 Desinta Kurniasari, Anggel Hardi Yanto, Bangkit Yudho Prabowo, Iwan Budi Setiawan, Alek Oktadinata http://creativecommons.org/licenses/by-nc/4.0
Dampak Pendekatan Pembelajaran Case Method dan Yang Tidak Menggunakan Case Method Terhadap Hasil Belajar Bulutangkis Pada Mahasiswa Pendidikan Jasmani
This study aims to analyze the effectiveness of the Case Method compared with conventional instruction in improving badminton learning outcomes among Physical Education students. Employing an Ex Post Facto design, the research involved two classes selected through cluster random sampling, each consisting of 30 students. Learning outcomes were assessed across cognitive, psychomotor, and tactical domains using written tests, technical performance assessments, and game-play observations with standardized instruments. Data were analyzed using an independent t-test after meeting the assumptions of normality and homogeneity. The results indicate that students taught using the Case Method achieved significantly higher scores than those receiving conventional instruction (t = 13.942; p < 0.001). These findings confirm that the Case Method is more effective in enhancing technical proficiency, tactical understanding, and decision-making skills. Therefore, the Case Method is recommended for integration into badminton instruction to comprehensively improve students’ learning outcomes. Keywords: Case Method, Badminton Learning, Learning Outcomes, Physical Education
Case Method, Pembelajaran Bulutangkis, Hasil Belajar, Pendidikan Jasmani
Copyright (c) 2026 Ahmad Arifin, Gumilar Mulya, Nanang Kusnadi http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Penggunaan Aplikasi Olahraga Terhadap Self-Presentation Pada Generasi Z
The purpose of this study was to evaluate the impact of sports app use on how individuals present themselves in the context of Generation Z, who grew up in the digital era and have the potential to express their identity through online platforms. Using quantitative methods, this study involved 136 Generation Z participants aged 15-25 who actively used digital-based sports apps. Data were collected using the Self-Presentation Tactics Scale – Assertive (SPRS; Lee et al., 1999) and the sports app usage scale developed by Baubonytė and Deliautaitė (2021). Data were then analyzed using JASP with validity, reliability, descriptive analysis, classical assumptions, and simple linear regression tests. The study findings showed that sports app use had a significant positive effect on self-presentation (p < 0.001) with a contribution of 62.2%, indicating that the higher the intensity of sports app use, the greater the tendency for individuals to actively present themselves in digital spaces. This research suggests that sports app developers consider users' social and self-identity aspects as part of their strategies to increase digital engagement and participation. Keywords: sports apps, self-presentation, Generation Z, digital media
Copyright (c) 2026 Shofila Hilma Faradiana Nandita Putri, Miftakhul Jannah http://creativecommons.org/licenses/by-nc/4.0
Tingkat Kebugaran Jasmani Olahraga SMPN 6 Jember
This study aims to analyze the level of physical fitness of extracurricular sports students at SMP Negeri 6 Jember using the Indonesian Physical Fitness Test ( TKJI ) for ages 13 – 15 years. The type of research used is used quantitative descriptive with a sample of 30 students, consisting of 26 male students and 4 female students from various sports branches. Data was obtained through the implementation of five TKJI test components, including the 50 – meter sprint, pull – up or bent – arm hang, sit – up, vertical jump, and 800 – 1000 meter medium – distance run. The reseacrh results show that most students are in the “Medium” category (80%), while (20%) are in the “Good” category, and none are in the “Very Good” or “Poor” categories. The components with the best results are sit – up and vertical jump, while the lowest results were found in the medium – distance run. Conxlusion, These findings indicate that extracurricular training activities have not been fully effective in improving overall physical fitness. This study emphasizes the need for more systematic training planning, appropriate intensity, and regular evaluation using TKJI to achieve optimal physical fitnes improvement. Keywords : Physical fitness, TKJI, SMP Negeri 6 Jember, School sports.
Kebugaran jasmani, TKJI, SMP Negeri 6 Jember, Olahraga sekolah
Copyright (c) 2025 Hanif Al Rasyid, Ahmad Sulaiman, Topo Yono http://creativecommons.org/licenses/by-nc/4.0
Gambaran Burnout Pada Komunitas Pelari Rekreasional
ABSTRACT This study aims to describe the phenomenon of burnout within a recreational running community in Surabaya. A descriptive qualitative approach was employed involving six participants—one community leader, two coaches, and three members—through in-depth interviews and participatory observations. The findings indicate three key manifestations of burnout that align with commonly recognized dimensions: emotional exhaustion, social withdrawal from community activities, and reduced personal accomplishment. These aspects are interrelated and influence runners’ motivation, training consistency, and social engagement within the community. The study highlights that burnout among recreational runners is a complex psychological phenomenon shaped by training demands, social pressures, and self-perceived performance. The findings offer practical implications for running communities to develop supportive structures and training load management strategies to prevent burnout among non-professional runners. In conclusion, this study successfully describes the burnout phenomenon as stated in the objectives, namely identifying the forms of burnout experiences experienced by recreational runners in their community activities Keywords: burnout, recreational runners, emotional exhaustion, sports community, motivation.
burnout, recreational runners, emotional exhaustion, sports community, motivation.
Copyright (c) 2026 Rifqi Rahmat Albari, Umi Anugrah Izzati http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Latihan Sirkuit dan Latihan Interval terhadap Peningkatan Daya Tahan Vo₂ Max Ditinjau Dari Kelincahan Siswa Ekstrakurikuler Cabang Bola Voli Kelas 5 SDN 3 Kalahien
This study aims to test: (1) the differences in the influence of circuit training and interval training on increasing the VO2 Max endurance of extracurricular volleyball students of grade 5 SDN 3 Kalahien, (2) the differences in the influence of high agility and low agility on increasing the VO2 Max endurance of extracurricular volleyball students of grade 5 SDN 3 Kalahien, and (3) the interaction of training types (circuit and interval) and agility (high and low) on increasing the VO2 Max endurance of extracurricular volleyball students of grade 5 SDN 3 Kalahien This research method is an experiment with a quantitative approach in the form of a 2x2 factorial design. The research sample consisted of 20 students with the criteria of students actively participating in volleyball extracurricular activities, being in good physical condition, and having written permission from their parents/guardians to participate in the intensive training program. The measuring instrumentVO₂ Maxmeasured using a testmultistage fitness test (bleep test) and agility is measured through testsagility T-test And shuttle run. The data analysis technique used was two-way ANOVA at a significance level of α = 0.05. The results of the study are (1) there is a significant difference in the influence of circuit training and interval training on increasing the VO2 Max endurance of extracurricular volleyball students of class 5 SDN 3 Kalahien with a significance value of p of 0.020 < 0.05, (2) there is a significant difference in the influence between high agility and low agility on increasing the VO2 Max endurance of extracurricular volleyball students of class 5 SDN 3 Kalahien with a significance value of p of 0.001 < 0.05, (3) there is an interaction between the type of training (circuit and interval) and agility (high and low) on increasing the VO2 Max endurance of extracurricular volleyball students of class 5 SDN 3 Kalahien with a significance value of p of 0.004 < 0.05. The research suggestion is for volleyball sports teachers to choose training methods that are appropriate to the characteristics of student agility.. Keywords: Agility, Endurance VO2 Max, Circuit Training, Interval Training cara keseluruhan.
Daya Tahan VO2 Max, Kelincahan, Latihan Interval, Latihan Sirkuit
Copyright (c) 2026 Lesie Lesie, Duwi Kurniato Pambudi http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Latihan Lari dan Lompat Tali dengan Interval Rasio Kerja Istirahat 1:1 dan 2:1 Terhadap Kebugaran Jasmani Peserta Didik SDN-2 Pendang
This study aims to determine the effect of two types of exercises, namely running and jump rope exercises with work-to-rest ratios of 1:1 and 2:1, on the improvement of physical fitness among students at SDN 2 Pendang. The method used in this study is an experiment with a quantitative approach through a 2x2 factorial design. The sample consisted of 20 students divided randomly into four exercise groups: (1) running exercise with a work-to-rest ratio of 1:1, (2) running exercise with a ratio of 2:1, (3) jump rope exercise with a ratio of 1:1, and (4) jump rope exercise with a ratio of 2:1. The research instrument to measure students' fitness used the SPN test. Data analysis technique used two-way ANOVA test to determine significant differences between experimental groups in improving physical fitness. The significance level used was α = 0.05. The research results showed that both types of exercises had a positive effect on improving physical fitness. However, exercises with a work-to-rest ratio of 2:1 provided more significant improvement compared to the 1:1 ratio, both in running and jump rope exercises. The highest improvement occurred in the jump rope exercise group with a 2:1 ratio, which showed high effectiveness in improving cardiovascular endurance and movement coordination. The comparison between running and jump rope exercises showed that jump rope had a more comprehensive impact on various aspects of physical fitness such as flexibility, leg muscle strength, and explosive power. Meanwhile, running exercise was more dominant in improving cardiorespiratory endurance. Considering the physical characteristics of elementary school children, interval training with a work-to-rest ratio of 2:1 was found to be more appropriate as it provided sufficient recovery time, allowing for more intensive exercise without causing excessive fatigue. Keywords: Interval, Physical Fitness, Exercise, Running, Jump Rope
Latihan Interval, Kebugaran, Latihan, Lari, Lompat Tali
Copyright (c) 2026 Jam'anor Jam'anor, Sigit Nugroho http://creativecommons.org/licenses/by-nc/4.0
Kelayakan Fasilitas Sarpras Untuk Meningkatkan Kemajuan Pendidikan Jasmani Olahraga Dan Kesehatan Di SMK Muhammadiyah 4 Kalisat
This study aims to analyze the level of adequacy of physical education (PJOK) facilities and infrastructure at SMK Muhammadiyah 4 Kalisat and describe efforts to improve the progress of PJOK learning through improvements or optimization of these facilities using the Classroom Action Research (CAR) method. The subjects were teachers and students of grade XI BDG one. Data were collected through infrastructure feasibility observations, feasibility questionnaires, learning outcome tests, and CAR field notes. Initial results indicated that the feasibility of PJOK facilities and infrastructure was in the Inadequate category. Actions in cycles I and II focused on optimizing modification tools and field layout. CAR results showed a significant increase in student engagement and average practical/knowledge scores after the infrastructure improvement/optimization actions were implemented. This study concludes that the feasibility of PJOK facilities and infrastructure plays a vital role in the advancement of physical education.
Copyright (c) 2025 lailatul jannah, Topo Yono, Bahtiar Hari Hardovi http://creativecommons.org/licenses/by-nc/4.0
Efektivitas Permainan Tradisional Balogo terhadap Kebugaran Jasmani Siswa Kelas Atas di SD Negeri 15 Buntok
ABSTRACT This study aims to analyze the effectiveness of the traditional balogo game on the physical fitness level of upper grade students of SD Negeri 15 Buntok. The methodology applied in this study is a quantitative approach with an experimental design. The instrument in this study used the TKJI test (Indonesian Physical Fitness Test) including sprinting for boys and girls aged 10 to 12 years, body lifting (Pull Up) for boys and girls aged 10 to 12 years, sitting down (Sit Up) for boys and girls aged 10 to 12 years, Vertical Jump for boys and girls aged 10 to 12 years, Medium Distance Running for boys and girls aged 10 to 12 years. Data were collected through observation and measurement of the physical fitness level of upper grade students of SD Negeri 15 Buntok before and after undergoing treatment in the form of traditional balogo games for 16 meetings. Students who participated in this study were all upper grade 4-6 elementary school students totaling 30 students, consisting of 18 boys and 12 girls. The results of the study on the subjects of 18 male students whose fitness was measured, the posttest results explained that most male students were in the less category as many as 9 students (50%). The least category was Good as many as 3 male students (16.7%) and the others were in the moderate category as many as 6 people (33.3%). And of the 12 female students whose fitness was measured, the posttest results explained that most female students were in the moderate category as many as 6 students (50%), the least category was Less as many as 2 female students (16.7%) and the others were in the good category as many as 4 people (33.3%). Of the total 30 upper grade students whose fitness was measured, the results of the upper grade students' fitness posttest explained that most students were in the moderate category as many as 12 students (40%) and in the Less category as many as 11 students (36.7%). The least in the good category were 7 students (23.3%). Keywords: Effectiveness, balogo traditional game, physical fitness, students of SD Negeri 15 Buntok.
Copyright (c) 2026 irmayana, Fatkurahman Arjuna http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Model Pembelajaran Kooperatif Jigsaw dan Komando terhadap Hasil Belajar Lari 100 Meter ditinjau dari Motivasi Belajar pada Siswa Kelas 7 SMPN 1 Dusun Selatan
This research aims to determine the effect of the jigsaw cooperative learning model on the learning outcomes of 100-meter running of seventh-grade students of SMPN 1 Dusun Selatan (Dusun Selatan 1 Junior High School), the effect of the command model on improving the learning outcomes of 100-meter running of seventh-grade students of SMPN 1 Dusun Selatan, the effect of learning motivation on improving the learning outcomes of 100-meter running of seventh-grade students of SMPN 1 Dusun Selatan, and (4) the simultaneous effect of the jigsaw cooperative learning model and command on the learning outcomes of 100-meter running of seventh-grade students of SMPN 1 Dusun Selatan. The type of this research was an experiment with a 2X2 factorial. The research population was seventh grade students of SMP Negeri 1 Dusun Selatan. The sample was taken by using a stratified sampling technique totaling 64 students, from class 7A for the jigsaw cooperative learning model and 7B. for the command model. Then 27% of the participants were taken with high learning motivation and 27% with low learning motivation for each Jigsaw and Command learning model. The research findings reveal: (1) from the results of the Paired Samples T Test, a Sig. Value of 0.000 < 0.05 is obtained, meaning there is a significant effect after being given the jigsaw cooperative model treatment in class 7 A. With a mean pretest of 62.5000 and a mean posttest of 83.1875. The mean difference is at 20.68750. (2) For the Command Model, the Sig. Value of 0.000 < 0.05 meant there is a significant effect after being given the command model treatment in class 7 B. With a mean pretest of 54.875 and a mean posttest of 81.0625. The mean difference is at 26.37500. Hence, the difference is accepted because there is a significant difference before and after treatment. (3) The results of the jigsaw group motivation test are 0.693 > 0.05, meaning there is no any effect between learning motivation and student learning outcomes. This means Ha is rejected and Ho is accepted. Therefore, there is no any significant effect between learning motivation and 100-meter running learning outcomes for seventh-grade students of SMPN 1 Dusun Selatan. (4) The 2-tailed Sig value is 0.000 < 0.05. The mean value between the pretest and posttest is at 7.711. Therefore, it can be concluded that there is a simultaneous effect between the jigsaw cooperative teaching model, the command style, and learning motivation on 100-meter running learning outcomes Keywords: Jigsaw cooperative model, command model, learning motivation.
Model kooperatif jigsaw, Model Komando, Motivasi Belajar. Hasil Belajar
Copyright (c) 2026 Munadi Munadi, Sumaryanto http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Permainan Tradisional Balogo dan Benteng terhadap Kelincahan dan Daya Tahan Jantung Paru SD Negeri 1 Sababilah
This research aims to determine the effect of training using the Balogo and Benteng traditional games on the agility and cardiorespiratory endurance of students of SD Negeri 1 Sababilah (Sababilah 1 Elementary School). The background of this research is the need for effective and enjoyable learning in Physical Education for elementary school students, while simultaneously preserving local culture through traditional games. The research method used a quantitative approach with a pretest-posttest design and two treatment groups (Balogo and Benteng). The sample consisted of 24 extracurricular students, divided proportionally. Agility was measured by using a shuttle run test, while cardiorespiratory endurance was measured by using a 600-meter run test. The data analysis was performed by using paired sample t-tests and independent sample t-tests at a significance level of 0.05. The research findings reveal that training in the Balogo traditional game has a significant effect on agility (Sig. < 0.001; t = 48.738) and cardiorespiratory endurance (Sig. < 0.001; t = 10.981). Similarly, the traditional Benteng game significantly has impacted agility (Sig. < 0.001; t = 63.420) and cardiorespiratory endurance (Sig. < 0.001; t = 11.094). Furthermore, there is no any significant difference in the effects of Balogo and Benteng on agility (Sig. = 0.178) or cardiorespiratory endurance (Sig. = 0.460). These results conclude that both traditional games are equally effective in improving agility and cardiorespiratory endurance of elementary school students. Keywords: Balogo, Benteng, cardiorespiratory endurance, agility, traditional games
Balogo; Benteng; daya tahan jantung paru; kelincahan; permainan tradisional
Copyright (c) 2026 yuriadi mepedeon, Rifky Riyandi Prastyawan http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Latihan Plyometric Terhadap Daya Ledak Otot Tungkai Ditinjau dari Panjang Tungkai Peserta Ekstrakurikuler Atletik Sekolah Dasar
This study aimed to analyze the effect of differences between plyometric box jump and hurdle jump training on improving leg muscle explosive power among elementary school students in athletics extracurricular activities, (analyze the effect of differences between students with long legs and short legs on leg muscle explosive power, and examine the interaction between types of plyometric training (box jump and hurdle jump) and leg length (long and short) on leg muscle explosive power.The research employed an experimental method with a 2x2 factorial design. The population consisted of 24 elementary school students participating in athletics extracurricular activities, selected using purposive sampling. Data were analyzed using two-way ANOVA at a significance level of 0.05 to test both main and interaction effects.The results revealed that plyometric training had a significant effect on leg muscle explosive power (Sig. = 0.012 < 0.05), indicating that both box jump and hurdle jump exercises were effective in enhancing explosive contraction and students’ jumping performance, there was a significant difference between students with long and short legs in terms of explosive power (Sig. = 0.007 < 0.05), in which short-legged students showed more significant results due to mechanical advantages of lower moment of inertia and faster muscle contraction, allowing optimal use of elastic energy, and there was a significant interaction between training type and leg length on leg muscle explosive power (Sig. = 0.002 < 0.05). Short-legged students responded better to box jump training, whereas long-legged students were more suited to hurdle jump training. In conclusion, plyometric training is effective in improving leg muscle explosive power, and anthropometric factors, particularly leg length, should be taken into consideration when selecting training methods to achieve optimal results. Keywords: plyometric, box jump, hurdle jump, leg length, leg muscle explosive power.
plyometric, box jump, lompat gawang, panjang tungkai, daya ledak otot tungkai.
Copyright (c) 2026 EKO FIRDAUS, Cerika Rismayanthi http://creativecommons.org/licenses/by-nc/4.0
Analisis Kondisi Fisik Pemain Bola Voli Putra Mts Negeri 7 Jember
This study aims to analyze the physical condition of male volleyball players at MTs Negeri 7 Jember through the components of speed, agility, and endurance using a quantitative descriptive method with 12 players selected through a saturated sampling technique. Data were collected using a 30-meter sprint, the Illinois Agility Run Test, and a 1000-meter run, then analyzed using percentage classifications based on each test's assessment standards. The results showed notable variations in physical ability, with Ferbyan and Marfel achieving the highest overall condition scores at 73.4% (good category), while Ardi recorded the lowest score at 26.6% (poor category), and most players fell into the very poor category for endurance. Overall, the study concludes that the players’ physical condition remains uneven and requires a more targeted training program, particularly to improve endurance and speed. Keywords: physical condition, speed, agility, endurance, volleyball an daya tahan dan kecepatan.
kondisi fisik, kecepatan, kelincahan, daya tahan, bola voli.
Copyright (c) 2026 Rahma Roudlotul Jannah, Bahtiar Hari Hardovi2 Hari Hardovi, Ahmad Sulaiman http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Metode Umpan Balik Tertunda dan Langsung terhadap Keterampilan Smash Bola Voli ditinjau dari Kemampuan Koordinasi Mata Tangan Peserta Didik SMPN 2 Karau Kuala
This research aims to determine: the difference in the effect of direct feedback and delayed feedback on volleyball smash skills; the difference in the effect of high and low hand-eye coordination on volleyball smash skills; the interaction between the two feedback methods and high and low hand-eye coordination on volleyball smash skills. The type of this research was a field experiment with a 2x2 factorial design. The research population consisted of 45 eighth-grade students at SMPN 2 Karau Kuala (Karau Kuala 2 Junior High School), while the research sample consisted of 24 students divided into 4 groups consisted of 6 students for each group. The research instruments were a volleyball smash skills test and hand-eye coordination test. The data were analyzed by using a two-way analysis of variance (ANOVA) with a significance level of 0.05. The research findings reveal that: (1) there is a difference in the effect between the direct feedback method and delayed feedback on the volleyball smash skills of students, with an average pretest score of 15.0 for delayed feedback and 16.0 for direct feedback, then the posttest results obtain 21.35 on delayed feedback and an average score of 23.48 for direct feedback; (2) there is a difference in the effect of high hand-eye coordination and low hand-eye coordination, it is proven by the average value of the final posttest data analysis showing that the group with high hand-eye coordination with the delayed and direct feedback method have an average score of 22.5. Meanwhile, the posttest group with low hand-eye coordination, who received direct and delayed feedback, obtained an average score of 22.4. and (3) there is an interaction between the feedback method and the level of hand-eye coordination on volleyball smash skills, with the results of the hypothesis test, as the Fo value of 5.47 and the Ftable value of 6.10. In conclusion, an interaction exists between the feedback method and hand-eye coordination, as indicated by the pretest and posttest data. Keywords: direct feedback, delayed feedback, hand-eye coordination, volleyball smash skills.
Copyright (c) 2025 Doni, Sulistiyono http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Latihan Kekuatan dan Latihan Keseimbangan terhadap Kebugaran Fisik, Kesehatan Mental, dan Kesejahteraan Sosial Atlet Para-Judo: Sebuah Studi Eksperimental
This study aimed to analyze the effects of strength and balance training on physical fitness, mental health, and social well-being among male para-judo athletes affiliated with the National Paralympic Committee Indonesia (NPCI). A quantitative research design employing a one-group pretest–posttest model was used. Ten male para-judo athletes (J1 = 6, J2 = 4; age range 20–29 years) participated in an eight-week structured program. Instruments included physical fitness tests (grip strength, bench press, deadlift, sit-up, back-up), balance assessment (standing stroke test blind), and psychological evaluation using the WHO-5 Well-Being Index and social welfare scale. Data were analyzed using paired t-tests with a significance level of p < 0.05. Findings revealed significant improvements across all physical variables (p < 0.01), including grip strength, deadlift, and sit-up performance. Mental well-being scores increased significantly (mean difference = 3.5, p = 0.002), as did social welfare (mean difference = 4.2, p = 0.004). The effect size (Cohen’s d = 0.81) indicated a strong influence of the combined strength and balance training on all three domains. An eight-week integrated strength and balance training program significantly enhanced the physical fitness, mental well-being, and social welfare of visually impaired para-judo athletes. These findings underscore the importance of a holistic and evidence-based training framework for promoting both performance and quality of life among athletes with disabilities. Keywords: Para-judo, strength training, balance training, mental health, social well-being, disabled athletes
Para-judo, latihan kekuatan, keseimbangan, kesehatan mental, kesejahteraan sosial, atlet disabilitas
Copyright (c) 2026 Dyah Sukma Ramadhani, Abdul Rahman Syam Tuasikal, Nanik Indahwati http://creativecommons.org/licenses/by-nc/4.0
Hubungan tinggi badan terhadap jarak jauh lompatan pada saat melakukan lompat jauh siswa laki-laki SMAN Pakusari di kelas X4
This study aims to determine the effect of height on long jump results in the sport of long jump. The study uses a quantitative method with a correlational approach. The sample consisted of 20 students selected using purposive sampling from a population of 45 students. Data were obtained through direct measurement of height using a measuring device (CM) and jump results using a standard measuring device (M). Data analysis was performed using SPSS version 25, including Pearson's correlation test, t-test, F-test, and simple linear regression. The results showed a correlation value of r = 0.599 with a significance of 0.005 < 0.05, which means that there is a positive and significant relationship between height and long jump results. The t-value = -42.032 with Sig. = 0.000 indicates that height has a significant partial effect on long jump results, while the F-test result of 68.230.496 with Sig. = 0.000 indicates that the regression model is simultaneously significant. Thus, it can be concluded that height has a significant effect on long jump distance in the sport of long jump. Kata Kunci: Athletics, height, long jump, anthropometry
Atletik, tinggi badan, lompat jauh, antropometri
Copyright (c) 2026 Gita Karinda, Ahmad Sulaiman, Topo Yono http://creativecommons.org/licenses/by-nc/4.0
Hasil Belajar Teknik Dasar Sepak Bola melalui Pembelajaran Berdiferensiasi
The purpose of this study is to examine learning outcomes in basic soccer skills through differentiated instruction. This research uses a descriptive research design with a quantitative approach, and the research method used is quantitative with the implementation stages of finding the value of independent variables, either from one or more variables (independent) without making comparisons or connecting them to other variables. Observation sheets and test sheets are used as research instruments. The results of the study show that the differentiated learning model was implemented “well” based on cognitive, affective, and psychomotor tests. Psychomotor tests showed a significant improvement in students' motor skills, especially in learning passing, controlling, and dribbling techniques. Conclusion, based on the results of research and discussion on the learning outcomes of basic soccer techniques through differentiated learning, it can be concluded that the differentiated learning model applied at North Mollo 1 Christian Middle School to teachers for the Content (Input), process and product (output) indicators are all available and implemented well. Keywords: Learning Outcomes, Differentiated Instruction
Hasil Belajar, Pembelajaran Berdiferensiasi
Copyright (c) 2026 Fredik Edison Nope, Yahya Jacson Palinata, Alventur Baun, Andry Sinlaeloe http://creativecommons.org/licenses/by-nc/4.0
Implementasi Game Silent Ball Sebagai Pembelajaran PJOK untuk Meningkatkan Fokus Belajar pada Siswa
This study aims to improve the focus and concentration of elementary school students' learning through the implementation of the Silent Ball game in Physical Education (PJOK) learning. The research method used was Classroom Action Research (CAR) using the Kemmis and McTaggart model, which includes planning, implementation, observation, and reflection. The subjects were 20 fourth-grade students at SDN Jatisari 03. Data were obtained through observation, with indicators of focus, paying attention for a maximum of five minutes, and appropriateness in tasks. The results showed an increase in the average student concentration score from 55% in the pre-cycle to 65% in the first cycle and 79% in the second cycle. This 24% increase proves that the implementation of the Silent Ball game is effective in improving student focus and concentration. In conclusion, the application of the Silent Ball game in PJOK learning is effective in increasing students' focus and concentration in learning. Keywords: Silent Ball, learning focus, concentration, PJOK, Classroom Action Research.
Silent Ball, fokus belajar, konsentrasi, PJOK, Penelitian Tindakan Kelas.
Copyright (c) 2025 Navisa Dwi Zahroh, Topo Yono, Ahmad Sulaiman http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Pelatihan Pliometrik Upper and Lower Body terhadap Peningkatan Kekuatan Ledak Otot dan Kecepatan Pukulan Smash pada PB Bertuah
This study aims to investigate the effect of an integrated upper and lower body plyometric training program on the increase in muscle explosive power and smash stroke speed in adolescent badminton athletes. This study used a quasi-experimental pre-test/post-test control group design, involving 30 male athletes from PB Bertuah (aged 15-18 years) who were randomly divided into the Experimental Group (KE, n=15) and the Control Group (KK, n=15). For 6 weeks, KE followed a plyometric training program (2 sessions/week) in addition to regular exercise, while KK only underwent regular exercise. The explosive strength of the leg muscles was measured using the Countermovement Jump (CMJ) test, the explosive strength of the arm and shoulder muscles was measured by the Seated Medicine Ball Throw (SMBT) test, and the speed of the smash hit was measured using the radar gun. Data analysis used paired sample t-test and independent sample t-test (p < 0.05). The results showed that KE experienced a significant increase (p < 0.05) on all three variables: CMJ jump height, SMBT throw distance, and smash hit speed. In contrast, no significant changes were observed in KK. A comparison of the change values between the two groups showed that the increase in KE was statistically greater than the KK (p < 0.05) for all variables measured. It was concluded that a 6-week upper and lower body plyometric training program was significantly effective in improving muscle explosive power and smash stroke speed in adolescent badminton athletes. This program is recommended as an efficient training method to optimize smash punch performance. Keywords: Badminton, Plyometric Training, Explosive Power, Smash Speed, Kinetic Chain, Stretch-Shortening Cycle.
Bulu Tangkis, Pelatihan Pliometrik, Kekuatan Ledak, Kecepatan Smash, Rantai Kinetik, Stretch-Shortening Cycle.
Copyright (c) 2025 Rattu Vemilla Aino, Yanuar Kiram, Donie, Nurul Ihsan, Anton Komaini http://creativecommons.org/licenses/by-nc/4.0
Pembelajaran Gerak Silat Tradisional MinangKabau:Study Kualitatif Aliran Pencak Silat Luncua
This study was conducted to determine the flow luncua taught martial arts in secret and discuss any form of martial arts movement luncua, and examines the meaning of each name and the meaning of the name of each movement Silat Luncua flow in Nagari Pauh Duo Nan Batigo district south Solok. The study was conducted using qualitative methods. Data collection techniques with participating observation, interviews, and documentation. The sample source snowball sampling determined that Wali Nagari Nan Batigo Pauh Duo, a former pupil luncua children, Children who are still active pupil and teacher of martial luncua. The process of data analysis was performed through the analysis of data reduction, data presentation, drawing conclusions/verification. The results showed that the first of the findings obtained regarding the cause of martial arts taught in secret is to avoid being seen by children under age who do not understand the usefulness of the movement. Requirements to learn martial arts is a white cloth of mourning, a sharp knife, Rice, Rooster forms and kinds of motion present in the martial flow using only luncua sambuik (catch) that ended with a dead lock or a fault which resulted in fatal to the opponent so it will not be easy this martial releasing locks when it is locked, while the number of these martial catches totaling 30 catches a variety of techniques locks, catches the movement of all of this applies only to attacks that use traditional bare hands. Keywords:Motoric Instructional; Traditional Pencak Silat; Minangkabau Tradition; Luncua
Pembelajaran Motorik, Pencak Silat Tradisional, Tradisional Minangkabau: Luncua
Copyright (c) 2025 Niko Zulni Pratama, Nurul Ihsan, Hendri Neldi, Yanuar Kiram, Anton Komaini http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Daya Ledakan Kaki, Fleksibilitas Pinggang, dan Koordinasi terhadap Kecepatan Tendangan Lurus Atlet Silat Satria Muda Pencak Muda Indonesia
Penelitian kuantitatif ini menggunakan metode analisis jalur (path analysis) untuk menguji pengaruh langsung dan tidak langsung dari berbagai komponen kondisi fisik terhadap kecepatan tendangan lurus. Populasi dalam penelitian ini adalah 50 atlet Pencak Silat Satria Muda Indonesia. Sampel sebanyak 32 orang diambil dari populasi tersebut dengan menggunakan teknik Random Sampling. Hasil penelitian secara definitif menunjukkan pengaruh yang signifikan di semua jalur yang diuji. Kontribusi pengaruh langsung terbesar berasal dari Daya Ledak Otot Tungkai (12,96%), diikuti oleh Kelentukan (12,18%) dan Koordinasi (8,82%). Secara signifikan, Koordinasi terbukti menjadi mediator kunci, di mana pengaruh tidak langsung yang disalurkannya dari Daya Ledak Otot Tungkai (20,61%) dan Kelentukan (15,13%) terbukti sangat substansial. Pada akhirnya, kolaborasi ketiga variabel eksogen ini menghasilkan pengaruh simultan sebesar 33,96%, yang membuktikan bahwa kecepatan tendangan lurus merupakan hasil dari sebuah sistem kondisi fisik yang sinergis, bukan komponen yang berdiri sendiri. This quantitative research utilizes the path analysis method to examine the direct and indirect effects of various physical components on the speed of a straight kick. The study's population consisted of 50 athletes from Pencak Silat Satria Muda Indonesia, from which a sample of 32 individuals was selected using a Random Sampling technique. The research results definitively showed a significant influence across all tested paths. The largest direct contribution came from Leg Explosive Power (12.96%), followed by Flexibility (12.18%) and Coordination (8.82%). Significantly, Coordination was proven to be a key mediator, channeling a substantial indirect influence from both Leg Explosive Power (20.61%) and Flexibility (15.13%). Ultimately, the collaboration of these three exogenous variables resulted in a simultaneous influence of 33.96%, proving that straight kick speed is the result of a synergistic system of physical components rather than stand-alone factors. Keywords:Pencak Silat, Front Kick, Satria Muda Indonesia
Pencak Silat, Tendangan Depan, Satria Muda Indonesia
Copyright (c) 2025 Meuthia Rezika Siswara, Yanuar Kiram, Padli, Nurul Ihsan, Anton Komaini http://creativecommons.org/licenses/by-nc/4.0
Efektivitas Metode Drill vs. Konvensional dalam Meningkatkan Akurasi dan Konsistensi Topspin Tenis Meja
This study aims to investigate and compare the influence of drill and conventional learning methods on the learning outcomes of the accuracy and consistency of topspin strokes in table tennis. This study uses a quasi-experimental design with a pre-test/post-test two-group design model. The research sample consisted of 40 students of the Physical Education, Health, and Recreation (Penjaskesrek) study program of the Indragiri Islamic University (UNISI) who were randomly divided into two groups: the drill method group (n=20) and the conventional method group (n=20). The intervention was carried out for six weeks. The instrument used is a test of topspin accuracy and consistency that has been validated and tested for reliability. Data were analyzed using the Analysis of Covariance (ANCOVA) to compare the post-test scores of the two groups by controlling the pre-test scores as covariates. The results of the analysis showed that there were statistically significant differences between the two groups in the accuracy and consistency variables after the intervention. The group that received conventional method treatment showed a significantly higher average corrected post-test score compared to the drill method group. These findings indicate that conventional methods, which have the potential for higher practice variability and richer instructional feedback, are superior in developing strong motor schemas and adaptive abilities for topspin strokes compared to drill methods that are repetitive and isolated. The conclusions of this study provide practical implications for physical education coaches and teachers to prioritize instructional approaches that integrate the variety and context of play in training complex technical skills. Keywords: Drill Method, Conventional Method, Accuracy, Consistency, Table Tennis Topspin
Metode Drill, Metode Konvensional, Akurasi, Konsistensi, Topspin Tenis Meja
Copyright (c) 2025 Prima Antoni, Anton Komaini, Nurul Ihsan, Yanuar Kiram, Niko Zulni Pratama http://creativecommons.org/licenses/by-nc/4.0
Pengaruh Mental Imagery Terhadap Regulasi Emosi Atlet Sepatu Roda
This study aims to determine the effect of mental imagery training on the regulation of emotions in roller skating athletes. The main question of this study is whether mental imagery training can significantly improve athletes' emotion regulation abilities. The research used a quantitative method with a pseudo-experimental design (one group pretest–posttest design). The research subjects consisted of seven roller skating athletes who participated in the 2025 POMNAS championship. The data collection instrument used the Impulse and Emotion Regulation Questionnaire for Sports (IERQ-4S) which consisted of 10 items with a Likert scale of 1–4. Data analysis was carried out using the Paired Sample t-Test. The results showed a significant increase in the ability to regulate emotions after the mental imagery intervention with values of t = -19.598 and p = 0.001 (< 0.05). The average score increased from 27.57 in the pretest to 36.86 in the posttest, demonstrating the effectiveness of training in helping athletes manage emotions and maintain psychological stability. In conclusion, mental imagery training has a positive and significant effect on improving the emotional regulation of roller skating athletes, so that it can be used as a psychological strategy in athlete coaching programs. Keywords: mental imagery, emotion regulation, sports psychology, roller skating athletes, psychological intervention pembinaan atlet.
mental imagery, regulasi emosi, psikologi olahraga, atlet sepatu roda, intervensi psikologis
Copyright (c) 2026 Latifatunisa Herfianty Putri, Miftakhul Jannah http://creativecommons.org/licenses/by-nc/4.0
Inovatif Discovery Learning dalam MengoptimalkanHasil Belajar Passing Bawah Bola Voli Minidi SDN Sumberagung 01
The aims of a modification in physical education learning include: students gain satisfaction in participating in learning; increasing the possibility of success in participating, and students can carry out movement patterns correctly. Discovery learning model in PENJAS learning in grade 1 of SDN Sumberagung 01 Jember in the odd semester of 2025/2026 has proven effective in improving student learning outcomes. This classroom action research was conducted in three cycles from January to September 2025. Based on data analysis, consistent improvements in learning outcomes in each cycle confirm that the discovery learning model can be a solution to improve PENJAS learning outcomes. Conclusion: There is an increase in learning outcomes in volleyball games using the Discovery Learning model, with an increase in student learning completion in each cycle. Keywords : models ; covered ; volleyball ; learning
Copyright (c) 2025 arbi putra, Topo Yono, Ahmad Bahriyano3 http://creativecommons.org/licenses/by-nc/4.0
Imagery Training pada Kemampuan Permainan Mini Bridge SDN 04 Mayang
This study is based on the observation of the weak ability of playing mini bridge. The purpose of the study was to determine how much influence the application of imagery training has on the ability to play mini bridge. This research method is experimental. The research population was 22 students of SDN 04 Mayang. The sampling technique was total sampling. The research instrument was a test of the ability to play mini bridge with the success indicator being an increase in students' absorption of the mini bridge game. The data analysis technique used a t-test with α = 0.05%. The results showed that there was an increase in the ability to play mini bridge of students of SDN 04 Mayang with the application of imagery training, namely 18.78. It was concluded that there was an increase in the ability to play mini bridge of students of SDN 04 Mayang through imagery training. Keywords : imagery training, mini, bridge, Students
Copyright (c) 2025 Anas Rama Hidayatullah, Topo Yono, Yusmi Alfiah http://creativecommons.org/licenses/by-nc/4.0
Modifikasi Permainan Bulutangkis Bagi Siswa Tunarungu SLB di Kota Makassar
This study aims to describe the forms of badminton game modifications for deaf students in two Special Needs Schools (SLB) in Makassar. The research focuses on five dimensions: lesson planning and needs analysis, communication and cueing, game rules and structure, environment, equipment, and court, as well as instructional and assessment differentiation. The study subjects were 12 physical education teachers who teach deaf students. The results indicate that all modification dimensions fall into the moderate category, with an overall mean of 2.77, suggesting that modifications are frequently implemented but not yet optimal. The implications of this study emphasize the importance of a consistent visual communication system, equipment adaptation, and individualized instructional strategies to increase the participation and safety of deaf students in badminton learning. In conclusion, modifications to the badminton game for deaf students in Makassar have been implemented in the moderate category across all indicators. Keywords: game modification, badminton, deaf students, adaptive physical education.
Copyright (c) 2025 Dwiyatmi Sulasminah, Rini Lestari, Muhammad Maaris Mubar, Tatiana Meidina, Reza Sutarna Putri http://creativecommons.org/licenses/by-nc/4.0
Pengetahuan Literasi Jasmani Pada Siswa Kelas X SMAN Kalisat
This study aims to provide a comprehensive picture of the physical literacy knowledge of class X students at SMAN Kalisat Jember. Measurement of physical literacy understanding using 9 items of the "perceived physical literacy instrument" (PPLI) which has been validated by previous researchers with a validation level of 0.82 (very good). Data collection using a questionnaire based on the PPLI instrument and given to 74 class X students of SMAN Kalisat. The results of the study also showed that out of 9 questionnaire items, there were 8 hesitant answers to the understanding of physical literacy, namely P1, P3, P4, P5, P6, P7, P8 and P9. This shows that some of the class X students of SMAN Kalisat are still hesitant, especially in category P5 with a percentage of 52.60% and for all statements, the answers agree and strongly agree were all answered with different percentages. Category P1 is in the top position with a percentage of 69.45% for agree answers, and for strongly agree answers in the top position with a percentage of 52.48%, namely P2. The conclusion that can be drawn from this study is that students have actively participated in physical activities and understand the benefits of physical activities, and students have self-confidence related to physical activities. Keywords: Physical Literacy, Physical Education, Knowledge
Copyright (c) 2026 Guruh Permadi Yoga Saputra, Riski Apriliyanto, Bahtiar Hari Hardovi http://creativecommons.org/licenses/by-nc/4.0
Analisis Pertandingan Bulutangkis Shi Yuqi dan Kunlavut Vitidsarn Terhadap Teknik Pukulan Penentu Poin pada Pertandingan Final Bulutangkis BWF Paris 2025
This study aims to analyze the effectiveness of stroke techniques and determine which player is more dominant in using decisive point strokes in the match between Shi Yuqi and Kunlavut Vitidsarn during the third game set. The research employed a descriptive quantitative method with observation techniques, collecting data on the number and success rate of each stroke performed by both players. The findings indicate that Shi Yuqi was more dominant in stroke effectiveness compared to Kunlavut Vitidsarn. This dominance was reflected in the high success rates of forehand smash, netting cross, and defense techniques, each exceeding 90% accuracy. Shi Yuqi’s dominance was also supported by his ability to effectively combine offensive and defensive strategies, aligning with badminton game theory emphasizing balance between power, speed, and precision. Therefore, it can be concluded that Shi Yuqi demonstrated superior technical mastery and strategic play, enabling him to control the game and achieve more points. Keywords: stroke effectiveness; player dominance; game strategy; badminton
efektivitas pukulan, dominasi pemain, strategi permainan, bulu tangkis
Copyright (c) 2025 Bani Mafahibus Salam, Wahyu Eko Widiyanto, Topo Yono, Wahyu Eko Widiyanto, Topo Yono Yono http://creativecommons.org/licenses/by-nc/4.0
Pembinaan dan Pengembangan Olahraga Tenis Meja Kota Bandung pada Model Pemberdayaan Klub melalui Sitem Kompetisi
This study aims to analyze the organization, funding, training process, facilities, and infrastructure, and achievements of table tennis coaching through a competition system in the existence of clubs in Bandung City. The research employed a qualitative descriptive approach, using a sample of 18 member clubs from PTMSI Bandung City. The research instrument was a sports club training and development questionnaire, adapted from Komarudin and references to competition programs in the Regional Circuit Technical Handbook. Data analysis was conducted through the stages of reduction, presentation, and conclusion drawing. The results indicate that training and development through a competition system have a positive effect on the existence of table tennis clubs. The competition program encourages clubs to actively conduct training, practice regularly, and improve athlete readiness for regional championships. Simultaneously, the league competition system has proven effective in maintaining the continuity of training and the sustainability of table tennis clubs in Bandung City. Keywords: Coaching, Development, Competition System
Pembinaan, Pengembangaan, sistem kompetisi
Copyright (c) 2025 Africo Ramadhani, Erny Amalia Lestari, Azry Ayu Nabillah, Muhammad Ihsan Hufadz, Fahrizal Akbar Herbhakti http://creativecommons.org/licenses/by-nc/4.0