Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga https://journal.ipm2kpe.or.id/index.php/JPJO <p>Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention on sport education. Jurnal Pendidikan Jasmani dan Olahraga&nbsp; publishes articles both in online/OJS (e-ISSN 2597-6567) and printed (p-ISSN 2614-607X) versions.</p> en-US ipm2kpegelanggang@gmail.com (Azizil Fikri) ipm2kpegelanggang@gmail.com (Ahmad Gawdy Prananosa) Tue, 09 Jan 2024 17:18:07 +0000 OJS 3.1.0.1 http://blogs.law.harvard.edu/tech/rss 60 Analisis Tingkat Pemahaman Pelaksanaan Evaluasi pada Guru Penjasorkes di Sekolah Dasar Sekecamatan Klangenan Kabupaten Cirebon https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8547 <p><em>This research aims to understand the implementation of evaluations for Physical Education teachers in State Elementary Schools in Klangenan District, Cirebon Regency. The research uses a quantitative descriptive method, with a survey research design in the form of a questionnaire. The instrument used is a closed questionnaire instrument using a 4-point Likert scale; the data analysis technique used is descriptive analysis in the form of percentages. The sample in this study was 18 teachers from public elementary school physical education teachers in Klangenan District, Cirebon Regency. This was the use of a total sampling technique, where the entire population approach that was the object of research was included as a sample. Based on the results and analysis in this research, several conclusions can be drawn that the average understanding of the implementation of physical education teacher evaluations in State Elementary Schools in Klangenan District, Cirebon Regency, is at a value of 125.39, which indicates the overall category is 'Sufficient.' However, further descriptive statistical analysis revealed that 11 teachers, covering approximately 60% of the respondents, demonstrated a level of understanding that fell into the 'Poor' category. In conclusion, the results of this research may indicate that there are areas where the interpretation and application of evaluation among Physical Education teachers still require special attention to be improved.</em></p> <p><em>Keywords: Implementation of Evaluation, Physical Education</em></p> Faujiyah Faujiyah, Eka Nugraha, Amung Ma’mun ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8547 Tue, 09 Jan 2024 18:12:40 +0000 Pengembangan Modul Pjok Berbasis Qr Code dengan Materi Modifikasi Permainan di SMP IT An'nida Kota Lubuklinggau https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8320 <p><em>This research aims to determine the development of a QR code-based Corner Module Development with Game Modification Material at SMP IT An'nida, Lubuklinggau City. The method used in this research is the Research and Development method, which uses several instruments that can support research to obtain data or information. The questionnaire was prepared using a Likert scale. The results of this research show that the quality of the module seen from the validity aspect is included in the valid category, the results of the language expert's assessment with a score of 0.861, the results of the material expert's evaluation with a score of 0.8, while the results of the media expert's assessment with a score of 0.807. The quality of the module seen from the practical aspect is categorized as very practical; the results of the teacher response practicality assessment were a score of 4, the results of the one-to-one practicality test were a score of 3.8, while the results of the small group test were with a score of 4.0. From the research we have carried out, we will produce scientific works such as bar-isbn teaching materials and the accredited national journal Sinta 3. In conclusion, the game modification module was developed using the 4-D model, including 4 stages, namely, Defining (planning), DesigningDesign (Design), Developing (development), and Disseminating (deployment). The results of the validity of the modules developed from the results of assessments by experts (linguist experts, material experts, media experts) are categorized as high validity, and the results of the teacher practicality questionnaire can be classified as very practical.</em></p> <p><em>Keywords: Development, Game Modification</em>,<em> QR-Code</em></p> Helvi Darsi, Erick Salman, Citra Azhariat Malasari, Martiani Martiani ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8320 Tue, 06 Feb 2024 07:14:40 +0000 Pengembangan Model Permainan Lempar bagi Anak Tunagrahita Ringan di Sekolah Dasar Luar Biasa C https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8952 <p><em>This study aims to develop a learning model through a throwing game model for mildly disabled children at Sekolah Dasar Luar Biasa C that is valid and practical. The development of a throwing game model for mildly disabled children at Sekolah Dasar Luar Biasa C was carried out using the stages of development research according to Sugiyono, namely potential problems, data collection, product design, design validation, design revision, small scale trials, revision of small scale trials, large scale trials.&nbsp; The criteria for the validity of manipulative basic physical activity were assessed by two experts consisting of one learning media expert and one small game expert. Based on the results of expert review by experts, it shows that the throwing game model developed gets an average CVR of 0.56 which is included in the valid category and is tested on research responders.&nbsp; The results of the trial test of throwing games for mild tunagrahita children in Sekolah Dasar Luar Biasa C small-scale test were in the "very high" category with an average value of 12.31. These results provide reinforcement for the questionnaire results where the questionnaire results provide good / feasible results and the categories of small-scale and large-scale assessments obtained are high to very high.</em></p> <p><em>Keywords:</em><em> children with mild intellectual disability,</em><em> games</em><em>, </em><em>throwing</em></p> Arif Hidayat, Muslimin Muslimin, Noviria Sukmawati, Bayu Hardiyono, Selvi Atesya Kesumawati, Aprizal Fikri, Aisyah Pratiwi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8952 Fri, 16 Feb 2024 02:17:40 +0000 Permainan Tradisional Terhadap Minat Belajar Siswa dalam Aktivitas Pembelajaran Pendidikan Jasmani Sytematic Literature Review https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8037 <p><em>This research aims to determine the effectiveness of traditional games in increasing students' interest in learning in physical education learning activities at school. The method used in this research uses the SLR (Systematic Literature Review) method, literature searches are carried out using digital databases (Scopus, Science Direct, and Google Scholar). By searching using the keywords Traditional Games, Physical Education, and Interest in Learning. The research results show that traditional games have a very significant influence on students' interest in learning in physical education learning activities at school. Conclusion, that applying traditional games is an interesting and fun approach to improving children's physical fitness and psychomotor skills, and student participation in physical education classes, and can improve students' physical education learning activities at school.</em></p> <p><em>Keywords: Interest in Learning, Physical Education, Traditional Games</em></p> Khansa Muhammad, Alit Rahmat, Carsiwan Carsiwan ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8037 Sat, 16 Mar 2024 08:39:30 +0000 Positive Youth Development melalui Olahraga: Systematic Literatur Review https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/9574 <p><em>The aim of this research is to determine positive youth development through sport. The method applied in this research is the Systematic Literature Review (SLR) method. The steps in SLR include systematic identification, selection, evaluation and synthesis of existing scientific literature. The protocol used in this SLR is PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyzes). The data used in this research uses the Publish or Perish database with Google Scholar, Scopus and Taylor and Francis online. Based on the results of the search carried out using a systematic literature review, there were 275 documents which then became 7 articles that were included in the final review process. The results of the data identification show that based on the systematic literature review that has been presented, it can be judged that positive youth programs among youth in sports are very important because they can increase their involvement in implementing the program effectively. This shows that the integration of universal sports values in physical education can have a positive impact on the development of adolescent students.</em></p> <p><em>Keywords: Positive Youth Development, Sports, Systematic Literature Review</em></p> Mita Siti Padilah Uyun, Amung Ma’mum, Carsiwan Carsiwan ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/9574 Tue, 02 Apr 2024 04:19:04 +0000 Character Values and Fitness Elements in Bengkulu Traditional Games: Case Study Tutor Gala and ACO Traditional Games https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8982 <p><em>This research aims to analyze the content of character values ​​and fitness elements in the traditional games Tutor Gala and Aco in the Kedurang community, South Bengkulu. The research was conducted using a qualitative case study type method. Data was collected using observation, interview, and documentation techniques and analyzed using an interactive model. The research results are that the traditional Tutor Gala and Aco games contain many values/characteristics, especially sportsmanship, honesty, discipline, cooperation, democracy, and hard work. Of these existing values, one of the most dominant values ​​is the value of collaboration. Next are the values ​​of sportsmanship, honesty, discipline, democracy, and hard work. The traditional games Tutor Gala and Aco are two traditional games that contain many fitness elements, namely endurance, speed, agility, and coordination. In conclusion, of the four fitness elements in the conventional games Tutor Gala and Aco, the most dominant aspects are speed, endurance, agility, and coordination.</em></p> <p><em>Keywords: Fitness, Traditional Games, Tutor Gala and Aco</em></p> Iwin Pebrisen, Endang Sri Hanani, Bambang Priyono ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8982 Sun, 07 Apr 2024 07:04:34 +0000 Peminatan Olahraga Paralayang pada Siswa SMP https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8666 <p><em>This research aims to see a picture of the potential for developing paragliding sports in Indonesia, especially involving geographical areas rich in mountains and hills. Even though this sport was included in the 2000 PON XV program in East Java, students' interest in paragliding seems to be outside the development of this sport. Although various paragliding events in Indonesia stimulate student interest, the decline in the number of athletes at the secondary education level shows challenges. This research uses descriptive methods and a quantitative approach to assess the level of interest of Ciputra Surabaya Middle School students in paragliding. Using a sampling method involving quota techniques and random analysis, this research focuses on quantitative data with the aim of testing predetermined hypotheses. The research results showed that the average interest of students in class 8 was 62.74, while in class 9, it was 63.32. The frequency results show that student interest is in the medium to high category, with most students falling into that category. The conclusion is that Ciputra Surabaya Middle School students are interested in paragliding.</em></p> <p><em>Keywords: Sports, Paragliding Championship, Middle School</em></p> Intan Syafira Adha, Sapto Wibowo ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/8666 Sun, 07 Apr 2024 08:13:30 +0000