Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga (JPJO) https://journal.ipm2kpe.or.id/index.php/JPJO <p>Gelanggang Olahraga: Jurnal Pendidikan Jasmani dan Olahraga is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention on sport education. Jurnal Pendidikan Jasmani dan Olahraga&nbsp; publishes articles both in online/OJS (e-ISSN 2597-6567) and printed (p-ISSN 2614-607X) versions.</p> en-US ipm2kpegelanggang@gmail.com (Azizil Fikri) ipm2kpegelanggang@gmail.com (Ahmad Gawdy Prananosa) Sun, 12 Jan 2025 05:29:11 +0000 OJS 3.1.0.1 http://blogs.law.harvard.edu/tech/rss 60 Pengembangan Tes E-TKPN Berbasis Teknologi Cabang Olahraga Beladiri Perguruan Tapak Suci di SMK Muhammadyah 2 Palembang https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13452 <p><em>The purpose of this research is to determine the development of technology-based E-Tkpn tests for the Tapak Suci College Martial Arts Sports Branch at SMK Muhammadyah 2 Palembang. This research uses the ADDIE development research method which begins at the Analysis, Design, Development (development), Implementation, and Evaluation stages. To develop a product in the form of a digital or application-based student fitness measurement test. This research produces a digital-based fitness test product for Indonesian students. The subjects of this research were vocational school students aged 15-17 years, totaling 30 students. This research was validated by 3 experts, the first being a sports test and measurement expert, namely Member of the South Sumatra KONI Sports Expert Council (94% in the very feasible category), an electrical media expert from the Sriwijaya University IT expert team (92% in the very feasible category) and a Linguist Expert by Secretary of the Language Education Department, FKIP, Sriwijaya University (88% very eligible category) used a questionnaire with various questions. From the three validations, there was an average of 91% of the e-TKPN application as a test medium for storing and processing test results that were suitable for use. However, from the results of statistical tests with a normality test of 0.088 &gt; 0.05, a homogeneity test of Sig. 1,000 &gt; 0.05 and the independent sample t-test is 1,000 &gt; 0.05. The conclusion is that the development of an application-based Indonesian student fitness test is valid, practical, and effective. And can be used as a storage medium, managing student fitness test results both at school and in school extracurriculars.</em></p> <p><em>Keywords: Digital, e-TKPN,&nbsp; Indonesian Student Fitness</em></p> Siti Fatimah, Hartati Hartati, Herri Yusfi, Iyakrus Iyakrus, Arizky Ramadhan ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13452 Sun, 12 Jan 2025 16:17:31 +0000 Peningkatan Gerak Dasar lokomotor dan manipulatif melalui Metode Permainan dalam pembelajaran jasmani pada siswa Kelas V SDN Sukakarya 2 Kota Sukabumi https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/12152 <p><em>The purpose of this research was carried out to determine the improvement of learning methods for locomotor movement and manipulative material, using game methods for class V students at SDN Sukakarya 2 Sukabumi City. This research uses the classroom action research (PTK) method with the Kemmis and Mc taggers models, data management uses Microsoft Excel. implemented in two cycles for class V students at SDN Sukakarya 2 Sukabumi City with a total of 24 students from April 30 2024 to May 20 2024. The results of the scores in the first cycle from 24 class V students of SDN Sukakarya 2 Sukabumi City got an average running technique score of 1.29, an average throwing technique score of 1.08, an average jumping score of 1.69, an average technical score of kicked 1.25, the result of all students was 4.79. The results of the second cycle mean running technique 2.87, throwing technique 2.91, jumping technique 2.75, and kicking technique 3.2. The sum of the scores for all aspects from 24 students is 11.7. The research results show that game-method learning can improve. Conclusion, regarding the learning of class V students at SDN Sukakarya 2 Sukabumi City in learning the techniques of running and throwing, jumping, and kicking. Using the game method can improve students' psychomotor skills.</em></p> <p><em>Keywords: Basic Movements, Game Methods, Learning Results</em></p> Andys Muhammad Gilang Alfiansyah, Firman Maulana ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/12152 Thu, 16 Jan 2025 04:09:18 +0000 Pengembangan Media Pembelajaran Bulu Tangkis Berbasis Canva elalui Video Animasi di Sekolah Menengah Atas https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13445 <p><em>This research aims to determine the feasibility and practicality of the learning media being developed. This type of research is research and development (R&amp;D). The development procedure includes needs analysis, design, development, implementation, and evaluation. The material expert validation results were 87% with a very valid category. The validation results from media experts were 89% with a very valid category. The test results for small-group students were 89.16% in the convenient category. The test results for the large group of students were 95.04% in the convenient category. The effectiveness test saw an increase in learning outcomes from 67.11% to 87.33%, which means that after using animated video learning media based on the Canva application, there was an increase of 20.22% in the very effective category. Animated video learning media based on the Canva application is proven by increasing student learning outcomes based on pretest and posttest evaluation data. In conclusion, the animated video learning media based on the Canva application in high school is said to be very valid, as seen from the research results by getting a percentage of 87.27% of material validators in the valid category and 89% of media validators in the very valid category.</em></p> <p><em>Keywords: Development, Animation Video, Canva Application</em></p> <p><br> </p> Muhammad Taufik Rahman, Meirizal Usra, Herri Yusfi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13445 Thu, 16 Jan 2025 04:51:45 +0000 Analisis Motivasi, Disiplin Diri, Kebiasaan Belajar Atlet Mahasiswa Pelatda PON Jawa Barat 2024 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13110 <p><em>This research aims to determine and analyze the relationship between study habits motivation and self-discipline and measure the academic performance of 2024 West Java PON Pelatda Student-Athletes in sports holding training camps at the Indonesian University of Education. The research methodology used is descriptive correlation research with a survey method using instruments and questionnaires. This research involved 51 athletes as respondents who were currently taking part in the West Java PON Pelatda and were still studying. The instruments used are motivation, study habits, self-discipline, and academic performance for student-athletes, to determine the relationship between study habits and motivation and self-discipline, and to determine the level of academic achievement of Pelatda athletes using descriptive formulas of percentage, frequency, mean, and multiple correlation test analysis using spss 26. The conclusion shows that study habits correlate with motivation and self-discipline with a moderate correlation level, with an R-value of 0.546. </em></p> <p><em>Keywords: motivation, self-discipline, study habits, academic achievement, student-athletes</em></p> Aurelia Josephine Finian Pribadi, Nuryadi Nuryadi, Agus Gumilar ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13110 Thu, 16 Jan 2025 04:59:21 +0000 Pengembangan Pembelajaran Motorik Sd Se-Kecematan Topos Berbasis Permainan Tradisional Rakyat Kabupaten Lebong Provinsi Bengkulu https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13284 <p class="TableParagraph" style="text-align: justify; text-justify: inter-ideograph;"><em>This research aims to understand the development of elementary school motoric learning in the Topos sub-district based on traditional folk games in Lebong district, Bengkulu Province. The method used in this research is the research and development (R&amp;D) method using the Dick and Carey model approach. The data collection techniques used in this research were interviews, observations, and questionnaires and conducting observations and interviews with PJOK teachers and homeroom teachers at SD Negeri 28 Lebong and SD Negeri 39 Lebong regarding PJOK learning related to games. The results of this research show that: the quality of the book seen from the validity aspect is included in the valid category, the results of the language expert's assessment with a score of 0.88, the results of the material expert's assessment with a score of 0.8, while the results of the media expert's assessment with a score of 0.807; The quality of the book seen from the practical aspect is categorized as very practical, the results of the teacher response practicality assessment were with a score of 4, the results of the one to one practicality test were with a score of 3.9, while the results of the small group test were with a score of 4.0. From the research we have conducted, we will produce scientific works such as teaching materials in the form of books and national journals accredited by Sinta 3. The conclusion is that traditional game books were developed using the 4-D model, including 4 stages, namely; Define (planning); Design (design); Develop (development), and Disseminate (deployment).</em></p> <p class="TableParagraph" style="text-align: justify; text-justify: inter-ideograph;"><em>Keywords: Development, Motor, Traditional Games.</em></p> Erick Salman, Helvi Darsi ##submission.copyrightStatement## http://creativecommons.org/licenses/by-nc/4.0 https://journal.ipm2kpe.or.id/index.php/JPJO/article/view/13284 Thu, 16 Jan 2025 05:50:18 +0000