https://journal.ipm2kpe.or.id/index.php/JUDIKA/issue/feed Jurnal Pendidikan Matematika : Judika Education 2025-03-24T06:06:24+00:00 Maria Luthfiana educationjudika2018@gmail.com Open Journal Systems <p>Jurnal Pendidikan Matematika:Judika Education is published by research institute of mathematics, computer, nursering, education and economics (IPM2KPE) as the information and communication media for practitioners, researchers and academics who engaged, put interest and fully attention on the development of mathematics education.&nbsp; Jurnal Pendidikan Matematika:Judika Education publishes articles both in online/OJS (e-ISSN 2614-6088) and printed (p-ISSN 2620-732X)</p> https://journal.ipm2kpe.or.id/index.php/JUDIKA/article/view/14736 Kemampuan Berpikir Kritis Matematis Siswa Berbasis Etno-Stem Melalui Tabut 2025-03-09T21:36:47+00:00 Dio Reski Winanda risnanosanti@gmail.ac.id Risnanosanti Risnanosanti risnanosanti@gmail.ac.id Rahmat Jumri risnanosantii@umb.ac.id Adi Asmara risnanosanti@umb.ac.id Winda Ramadianti risnanosanti@umb.ac.id <p><em>Penelitian ini bertujuan mengembangkan kemampuan berpikir kritis matematis siswa pada pembelajaran matematika melalui Tabut. Penelitian ini merupakan penelitian deskriftif kualitatif dengan menggunakan pendekatan Etno-STEM. Penelitian ini melibatkan siswa kelas IX-A SMP Negeri 03 Bengkulu Tengah pada semester ganjil 2024/2025. Pengumpulan data dilakukan melalui observasi, dokumentasi dan wawancara semi-terstruktur. Teknik analisis data yang digunakan melalui pengumpulan data, reduksi data, penyajian data dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa pembuatan miniatur Tabut dalam pembelajaran matematika berbasis Etno-STEM dapat mengembangkan kemampuan berpikir kritis matematis siswa. </em></p> <p><em>&nbsp;</em></p> <p><strong><em>Kata Kunci:</em></strong><em> Berpikir kritis matematis, Etno-STEM, Tabut</em></p> 2025-03-09T21:36:46+00:00 ##submission.copyrightStatement## https://journal.ipm2kpe.or.id/index.php/JUDIKA/article/view/14735 Kemampuan Berpikir Kreatif Matematis Siswa pada Budaya Tabut Melalui PJBL 2025-03-09T21:44:31+00:00 Marco Melandri risnanosanti2@umb.ac.id Risnanosanti Risnanosanti risnanosanti@umb.ac.id Mardiah Syofiana risnanosanti@umb.ac.id <p><em>This study aims to develop students' mathematical creative thinking skills in the process of making Tabut miniatures as learning objects at the junior high school level. The method used is descriptive qualitative with the Project-Based Learning (PjBL) approach, and data collection techniques through observation, documentation, and semi-structured interviews. The study was conducted at SMPN 03 Bengkulu Tengah with the research subjects being class IX-A students. Data analysis techniques used include data collection, data reduction, data presentation, and drawing conclusions. The results of the study indicate that the application of the Project-Based Learning (PjBL) approach in making Tabut miniatures can develop students' mathematical creative thinking skills. The conclusion is that the Project-Based Learning (PjBL) approach can develop students' mathematical creative thinking skills through making Tabut miniatures.</em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords:</em></strong> <em>Mathematical Creative Thinking, Pjbl, Tabut</em></p> 2025-03-09T21:44:31+00:00 ##submission.copyrightStatement## https://journal.ipm2kpe.or.id/index.php/JUDIKA/article/view/13548 Model Pembelajaran Project Based Learning (PJBL) Berbantuan RPG Maker MV terhadap Kemampuan Berpikir Kreatif Siswa 2025-03-24T06:06:24+00:00 M Sulistio Z harisumardi@unib.ac Hari Sumardi msulistio01@gmail.com Agus Susanta msulistio01@gmail.com <p><em>The purpose of this study was to determine whether the effect of the Project Based Learning (PJBL) learning model on the creative thinking ability of class X SMKS 10 Telkom students on the material of arithmetic and geometric rows and series. The method used in this research is quantitative and descriptively analysed using the quasi experimental design research method. The study population consisted of all students in class X TJA SMKS 10 Telkom Bengkulu City, with 10 students in class X TJA B as the experimental class and 10 students in class X TJA A as the control class. Homogeneity, normality, and hypothesis tests were used to analyse the data for testing the results of this study. We used SPSS 25.0. The results showed that Asymp. Sig (2-tailed) of 0.001 &lt; 0.05 so that H</em><em><sub>0</sub></em><em> is rejected and H</em><em><sub>1</sub></em><em> is accepted, thus indicating that the Project Based Learning learning model assisted by RPG Maker MV affects students' creative thinking skills on the material of arithmetic and geometric rows and series. </em></p> <p><em>&nbsp;</em></p> <p><strong><em>Keywords:</em></strong> <em>Creative Thinking Skills, Project Based Learning, RPG Maker MV</em></p> 2025-03-24T00:00:00+00:00 ##submission.copyrightStatement##