https://journal.ipm2kpe.or.id/index.php/LEEA/issue/feedLinguistic, English Education and Art (LEEA) Journal2024-09-16T23:38:18+00:00Ahmad Gawdy Prananosaahmadgawdynano@yahoo.comOpen Journal Systems<p>Linguistic, English Education and Art (LEEA) Journal is published by IPM2KPE as an information and communication media for practitioners, researchers and academics who are interested in the field of Linguistic, English Education, and Art by using quantitative, qualitative & mix-method. Linguistic, English Education and Art (LEEA) Journal published every June and December (Twice a year) in two versions, printed (p-ISSN 2597-9248) Online (e-ISSN 2597-3819)</p>https://journal.ipm2kpe.or.id/index.php/LEEA/article/view/11562Exploring Speaking Anxiety Levels and Coping Strategies Among English Department Student2024-08-08T23:58:33+00:00Viona Mariyanaeniburhayani@uhamka.ac.idBurhayani BurhayaniVionamariyana26@gmail.com<p>The aim of this study is to investigate the extent of speaking anxiety and the coping strategies employed by English Department students. As a result, the purpose of this research is to provide an in-depth understanding of the form of speaking anxiety among university students and to understand how they cope with the problem. It is anticipated that the findings would give educational institutions important information on how to create interventions and supporting programs that can assist students in overcoming speech anxiety and enhancing their academic performance and learning environment. This study has examined the relationship between speaking anxiety levels and coping strategies used by English majors. Based on the results of the research conducted, several main conclusions can be drawn.</p> <p><strong>Keywords:</strong> <em>Anxiety, Learning, Public Speaking</em> </p>2024-08-08T23:58:32+00:00##submission.copyrightStatement##https://journal.ipm2kpe.or.id/index.php/LEEA/article/view/11398The Eeffectiveness of YouTube Used as a Media for Teaching Eight Grade Students of 268 Jakarta Junior High School English Listening Skills2024-08-11T16:44:32+00:00Almira Afiah AzariaAlmiraalz4124@gmail.comBurhayani BurhayaniAlmiraalz41@gmail.com<p>This research aims to investigate the efficacy of incorporating movies into English language instruction specifically to improve the listening skills of students at 268 Jakarta Junior High School. Jakarta, being a vibrant cosmopolitan hub, presents a diverse linguistic landscape where English proficiency holds significant relevance for academic, professional, and social advancement. The study aims to provide statistically significant insights into the effectiveness of this innovative teaching method. The study will adopt a quasi-experimental design with a non-equivalent control group. The findings of this research lead to the conclusive understanding that the utilization of films as English language learning media proves to be effective in enhancing the listening skills of students at SMPN 268 Jakarta.</p> <p><strong>Keywords<em> :</em></strong><em> Listening Skills, Media, Teaching</em></p>2024-08-11T16:44:32+00:00##submission.copyrightStatement##https://journal.ipm2kpe.or.id/index.php/LEEA/article/view/9948Lexical Cohesion in Zootopia2024-09-16T16:42:44+00:00Harry Setiawanharry.setiawan@widyatama.ac.idErvina C.M. Simatupangharry.setiawan@widyatama.ac.id<p><em>This research delves into the intricate examination of lexical cohesion within the dialogues of the main characters, Hoops and Nick, in the animated movies Zootopia (2016) by Byron Howard and Rich Moore. Grounded in the qualitative research methodology, the study aims to determine the various types of lexical cohesion present and to analyze the functions of each cohesion device employed, drawing upon Halliday and Hasan's theory (1976, p. 282). Through meticulous analysis, the research identifies 168 instances of lexical cohesion, including 76 repetitions (45.8%), 2 synonyms (1.2%), 1 antonym (0.6%), 2 hyponyms (1.2%), 1 meronym (0.6%), and 86 collocations (51.8%). The prevalence of collocations underscores their significant role in reinforcing themes, character dynamics, and plot advancement within the narrative framework. By shedding light on these linguistic mechanisms, the study contributes to a deeper understanding of storytelling and character development in animated movies, advancing the current state of knowledge in the field of linguistics studies.</em></p> <p><em>.</em></p> <p> </p> <p><strong>Keyword: </strong><em>Discourse analysis; cohesion; lexical cohesion; animation movies</em>.</p>2024-09-16T16:42:44+00:00##submission.copyrightStatement##https://journal.ipm2kpe.or.id/index.php/LEEA/article/view/9950Figurative Language Found in Mobile Legends Mage Hero Characters’ Voice Lines2024-09-16T22:13:16+00:00Simanjorang La Veccia Signoraveccia.signora@widyatama.ac.idErvina CM Simatupangveccia.signora@widyatama.ac.id<p>This research aims to define the types of figurative language found and to explicate the functions of the voice lines in a game. The descriptive qualitative methodology is applied in this research, by scrutinizing the voice lines of the hero characters in the game, then inscribing and classifying the data obtained to then drawing conclusion about the data as the end of the steps. The data accumulated from 29 mage hero characters are 47 data. The figurative language found in the voice lines of mage hero characters of Mobile Legends are 11 data (23.40%) on personification, 9 data (19.14%) on metaphor, 5 data (10.63%) on simile, 15 data (31.91%) on hyperbole, and 7 data (14,92%) on paradox. The functions of language from the data analysed are 35 expressive function (75%), 9 informative function (19%), 3 aesthetic function (6%), while there is no data found on directive function and phatic function (0%). Hyperbole is the most used type of figurative language and simile is the least used type of figurative language; while the most used functions of language are expressive function and the least used is aesthetic function.</p> <p><strong><em>Keywords</em>: </strong>Figurative language; Functions of language; Game; Semantics</p>2024-09-16T22:13:16+00:00##submission.copyrightStatement##https://journal.ipm2kpe.or.id/index.php/LEEA/article/view/9949Abbreviations Used in Social Media Named X by Indonesian Comedian2024-09-16T23:38:18+00:00Wia Handayaniwia.handayani@widyatama.ac.idErvina CM Simatupangwia.handayani@widyatama.ac.id<p>The purpose of this research is to investigate how Indonesian comedians use abbreviations on the social media platform X (formerly Twitter). This research focuses on the ways in which comedians from Indonesia, in particular, use abbreviations to communicate and express themselves on social media. The various forms of abbreviations and their underlying meanings are examined. The data source for this study was the social media platform X, and it employed a descriptive-qualitative methodology. Numerous abbreviations, such as acronyms, contractions, blends, and initialisms, are revealed by the research. In the context of the Indonesian comic community on social media known as X, examples are given to highlight their meanings and ramifications. Based on the type of abbreviation procedure, the result indicates that thirty (30) data are classified. There are 15 data containing an initialism, 6 data containing an acronym, 6 data containing contraction, and 3 data containing blends.</p> <p><strong><em>Keywords:</em></strong> Abbreviations, Indonesian Comedians, Meanings, Social Media</p>2024-09-16T23:38:17+00:00##submission.copyrightStatement##