Penerapan Model Teams Games Tournament (TGT) Menggunakan Media Ular Tangga terhadap Hasil Belajar IPS Siswa Kelas V

  • Sekarsuri Handayani Universitas PGRI Silampari
  • Aren Frima Universitas PGRI Silampari
  • Cahyo Dwi Andita Universitas PGRI Silampari

Abstract

This study aims to determine the completeness of the social studies learning outcomes of fifth-grade students at Talang Ubi Elementary School after the Teams Games Tournament learning model using snakes and ladders media was applied. The method used in this study was a quasi-experiment and the research subjects were fifth-grade students of Talang Ubi Elementary School. The instrument used was an essay test question. The results showed that the average Pre-Test score was 35.17. After being treated using the Teams Games Tournament learning model using snakes and ladders media, the Post-Test result was 75.4. If the hypothesis Zcount ≥ Ztable (5.97 ≥ 1.64) then Hα is accepted and Ho is rejected after the Teams Games Tournament model using snakes and ladders media was applied to the social studies learning outcomes of fifth-grade students of Talang Ubi Elementary School, it was stated that it was significantly complete.

 

Keywords: Learning outcomes, Snakes and Ladders Media, Teams Games Tournament

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Published
2024-12-30
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