Teknik Marker Based Tracking Augmented Reality untuk Visualisasi Anatomi Organ Tubuh Manusia Berbasis Android

  • Ika Devi Perwitasari Fakultas Sains Dan Teknologi, Universitas Pembangunan Panca Budi Medan

Abstract

This study aims to learn the technique of Marker Based Tracking Augmented Reality which is implemented for Visualization of Anatomy of Human Body Organs. Augmented Reality Visualization Applications Anatomy of the Human Body Organ is built on the Android mobile platform device. In the analysis of the application interface design using the approach of User Center Design. Testing the application using Usability Test. Based on the results of implementation and testing, Marker Based AR technique successfully applied in making Visualization Applications Anatomy Human Body Organs on Android Platform. Applications use markers to display digital content 2D images of the brain, eyes, heart, and lungs. The results of the Usability Test show users can see organ anatomy information very clearly and users are very interested in using the applications created because it provides a different experience in learning.
Keywords : Augmented Reality, Marker Based Tracking, Human Organs, User Center Design

References

Azuma, R. (1997). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments. 6(4):355-385.

Brodkin, J. (2013). How Unity3D Became a Game-Development Beast. http://insights.dice.com diakses pada 4 Oktober 2016.

ISO/IEC. (1999). 13407 Human-Centered Design Processes for Interactive Systems. ISO/IEC 13407: 1999 (E).
Milgram, P., Takemura, H., Utsumi, A. And Kishino, F. (1994). Augmented reality: A class of displays on the reality virtual continuum. SPIE Telemanipulator and Telepresence Technologies. Vol. 2351. 282-292

Nielsen, J. (2000). Usability Engineering. San Francisco USA: Morgan Kaufmann Publishers.

Olwal, A. (2009). An Introduction to Augmented Reality. Adopted from Olwal, A. Unobtrusive Augmentation of Physical Environments: Interaction Techniques, Spatial Displays and Ubiquitous Sensing. Doctoral Thesis. KTH. Department of Numerical Analysis and Computer Science. Trita-CSC-A. ISSN 1653-572.

Raj K., A. D’Souza, A., Shanbhag, C., and D’Shouza,D. (2015). AR Application Using Android OS. International Journal of Innovative Research in Computer and Communication Engineering. Vol 3. Issue 7. 126-129.

Rekimoto, J. and Ayatsuka, Y. (2000). Cybercode: Designing Augmented reality Environments with Visual Tags. Proceedings of Designing Augmented reality Environments.
Published
2018-03-13
How to Cite
Perwitasari, I. (2018). Teknik Marker Based Tracking Augmented Reality untuk Visualisasi Anatomi Organ Tubuh Manusia Berbasis Android. INTECOMS: Journal of Information Technology and Computer Science, 1(1), 8-18. https://doi.org/https://doi.org/10.31539/intecoms.v1i1.161
Abstract viewed = 114 times
PDF downloaded = 117 times