Pengembangan Model Pembelajaran Kooperatif Berbasis Literasi Berkarakter dengan Game Who Am I

  • Agung Prihatmojo Universitas Muhammadiyah Kotabumi
  • Rohmani Rohmani Universitas Muhammadiyah Kotabumi

Abstract

The development of a cooperative learning model based on literacy character with the game Who am I aims to improve literacy activities, and student learning outcomes in elementary school. This research method is Research and Development (R&D). The approach used in research is Research & Development. This research uses descriptive qualitative data analysis techniques. The sample in this study was grade V students of Soekarno Hatta Elementary School who numbered 10 students. Data collection is done by observation, interviewing and data collection related to learning models so as to get information as a cooperative learning model development planning. A cooperative model based on literacy character with the Who am I game that has been tested limited shows literacy activities run 100%, students are active in Q&A activities in the game, and learning results show all students complete with an average learning outcome of 80.3. In conclusion, the cooperative learning model based on literacy in the character of the game Who am I is effective in improving the literacy activities of grade V students at SD Soekarno Hatta, is seen from the improvement of learning outcomes and assessment.

Keywords: Game Who am I, Literacy, Cooperative Learning

References

Aisyah, S., Hasyim, A., & Riswandi, R. (2014). Pengembangan Model Pembelajaran Kooperatif Learning Tipe Make A Match. Jurnal Teknologi Informasi Komunikasi Pendidikan (Old), 2(3).

Arifin, Z. (2016). Evaluasi pembelajaran: Prinsip, teknik, dan prosedur. Bandung: PT Remaja Rosdakarya.

Huda, M. (2011). Cooperative Learning metode, teknik, struktur dan model penerapan. Yogyakarta: Pustaka Pelajar.

Izzuddin, A. T. (2018). Pengembangan Model Cooperative Learning Type Teams Games Tournament (Tgt) Pada Mata Pelajaran Ips Di Sekolah Dasar. In Prosiding Seminar Dan Diskusi Pendidikan Dasar.

Komalasari, K. (2013). Pembelajaran Kontekstual Konsep dan Aplikasi, Bandung: PT. Rafika Aditama.

Marjoni, S., & Wirdanengsih, W. (2019). Implementasi Gerakan Literasi Sekolah (GLS) di SMA Negeri 1 Lubuk Sikaping. Jurnal Perspektif: Jurnal Kajian Sosiologi dan Pendidikan, 2(3), 217-225.

Mursyid, M., et al. 2016. Membumikan Gerakan Literasi Di Sekolah. Yogyakarta: Ladang Kata.
Prihatmojo, A., & Badawi, B. (2020). Pendidikan Karakter di Sekolah Dasar Mencegah Degradasi Moral di Era 4.0. DWIJA CENDEKIA: Jurnal Riset Pedagogik, 4(1), 142-152.

Rusman, D., & Pd, M. (2012). Model-model pembelajaran. Jakarta:Raja Grafind.

Supartinah, S., & Adi, B. S. (2018). Model pembelajaran berbasis balanced literacy approach bermuatan nilai-nilai karakter untuk pembelajaran literasi dasar di kelas awal. Jurnal Penelitian Ilmu Pendidikan, 11(1), 11-22.
Published
2020-12-31
How to Cite
Prihatmojo, A., & Rohmani, R. (2020). Pengembangan Model Pembelajaran Kooperatif Berbasis Literasi Berkarakter dengan Game Who Am I. JOEAI:Journal of Education and Instruction, 3(2), 312-321. https://doi.org/https://doi.org/10.31539/joeai.v3i2.1608
Abstract viewed = 20 times
pdf downloaded = 21 times