Uji Coba Gim Edukasi dalam Meningkatkan Hasil Belajar Bahasa Inggris

  • Susalti Nur Arsyad Universitas Bosowa
  • Runniarsiti Runniarsiti Universitas Bosowa
  • Ahmad Swandi Universitas Bosowa
  • Arief Fauzan Universitas Bosowa
  • Sparisoma Viridi Institut Teknologi Bandung
  • Burhan Burhan Universitas Bosowa
  • Sri Rahmadhanningsih Lembaga Pendidikan Permata Bunda

Abstract

ABSTRACT

This study aims to test the effectiveness of educational game-based digital learning media in improving grade IV elementary school English learning outcomes. The pre-experimental design and One Group Pretest-Posttest were used in this study with a sample of 20 students in a school in Makassar. Pretests and posttests are given to learners to obtain data on improving learning outcomes, which are then analyzed using t-tests and N-Gain. The results showed that there was a significant difference in test results between pretest and posttest seen from the sig.2-tailed value of 0.000, where this result was smaller than 0.05. In addition, an N-Gain of 0.49 indicates a moderate category and indicates that the trial of educational game-based digital learning media can improve student learning outcomes. Educational games can be used as an effective learning medium in the learning process and need to be developed in a better direction.

 

Keywords:  Learning Media, Educational Games, Learning Outcomes.

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Published
2023-04-09
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