Aplikasi Quizizz Sebagai Media Pembelajaran Pendidikan Agama Islam (PAI)
Abstract
Abstract: All information about the formatting requirements is contained Educators must have a lot of creative and innovative ideas in creating interesting and fun learning. Selection of appropriate learning media is one of the important things to support the success of education. The quizizz application is an interactive learning media that implements a "learning while playing" system. The use of the quizizz application can be used as a learning medium, especially in presenting quizzes to students that are easily accessible via smartphones, so that the young generation's closeness to smartphones can be utilized optimally and positively. This study aims to determine the implementation of the quizizz application in Islamic education (PAI) subjects at SMAN 1 Gondangwetan along with its supporting and inhibiting factors. This study employs descriptive qualitative methodology. Observational, interview-based, and document-based data collection techniques. The results of the study indicate that the implementation of the quizizz application in Islamic education (PAI) courses is highly suitable as a learning medium because it makes the learning process interactive, enjoyable, simple for students to comprehend, and simpler for educators to track student learning outcomes.
Keywords: implementation, learning media, quizizz, islamic education
References
Hj. Zuhairini, H. Abdul Ghofir. Metodologi Pembelajaran Pendidikan Agama Islam. Malang: UM Press, 2004.
Irwan, Irwan, Universitas Negeri Padang, Zaky Farid Luthfi, Universitas Negeri Padang, Atri Waldi, and Universitas Negeri Padang. “Efektifitas Penggunaan Kahoot ! Untuk Meningkatkan Hasil Belajar Siswa [ Effectiveness of Using Kahoot ! To Improve Student Learning Outcomes ],” no. February (2019).
Lexy J. Moleong. Metodologi Penelitian Kualitatif. Bandung: PT Remaja Rosdakarya, 2018.
Nurul Imamah, Ahmad Ma’ruf. “Pengaruh Penerapan Media Videscrabe Untuk Meningkatkan Pemahaman Aqidah Akhlaq Di MTs DARUL ULUM Purwodadi.” Al-Murabbi: Jurnal Pendidikan Agama Islam 4 No 1 (2018): 16.
Pranoto, Setyo Edy, and Guru Sosiologi. “Penggunaan Game Based Learning Quizizz Untuk Meningkatkan SMA DARUL HIKMAH Kutoarjo” 4, no. 1 (2020): 25–38.
Purba, Leony Sanga Lamsari. “PENINGKATAN KONSENTRASI BELAJAR MAHASISWA MELALUI PEMANFAATAN EVALUASI PEMBELAJARAN QUIZIZZ PADA MATA KULIAH KIMIA FISIKA I.” Jurnal Dinamika Pendidikan 12, no. 1 (July 1, 2019): 29.
Pusparani, Herlina. “Media Quizizz Sebagai Aplikasi Evaluasi Pembelajaran Kelas VI Di SDN GUNTUR KOTA Cirebon” 2 (2020): 269–279.
Suharsono, Agus. “Pembelajaran Daring Latsar CPNS From Home Dalam Masa Pandemi Covid-19.” SAP (Susunan Artikel Pendidikan) 5, no. 1 (2020).
Suryadi, R A. Ilmu Pendidikan Islam. Sleman: Deepublish, 2018.
Copyright (c) 2024 Faikhatul Munawaroh, Muhammada Muhammada, Achmad Yusuf
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.