Hubungan Pola Komunikasi terhadap Atlet Esports Mobile Legend
Abstract
This research aims to determine the relationship between communication patterns and self-confidence in esports athletes on the Mobile Legends team. Data collection uses a quantitative approach with a relationship or correlation type of research method, a descriptive survey method with a sampling technique selected by purposive sampling with categories of 4 teams that consistently participate in competitions, which always experience defeat and victory in every competition in Banjarbaru City. From several analyses then, the result is the relationship between communication patterns and self-confidence in Mobile Legends esports athletes, which is related to the communication pattern that a Mobile Legends esports athlete needs to be more confident, namely a multi-directional communication pattern where all players can communicate thoroughly when inside competitions, evaluations, even when giving ideas to each other. The conclusion of the research regarding the relationship between communication patterns and self-confidence in MLBB esports athletes in Banjarbaru City is that they have good communication so that a team of athletes has strong self-confidence for a team that always wins, in contrast to a team that often experiences defeat, they always miscommunication occurs so that mistakes frequently occur in matches, therefore good communication will make athletes themselves have high self-confidence in a team and will create calm in the game.
Keywords: communication patterns, Esports Mobile Legend
References
Alqadri, F. (2018). Strategi Komunikasi Interpersonal Antara Pelatih Dan Pemain Futsal (Penerapan Komunikasi Efektif Tim Kancil WHW & Radit FC Kota Pontianak) SKRIPSI.
Chairunnisa, S. (2013). Respon mahasiswi fakultas ilmu dakwah dan ilmu komunikasi terhadap komunitas hijaber di UIN Syarif Hidayatullah Jakarta.
Handika, K. D., Sudarma, I. K., & Murda, I. N. (2019). Analisis Penggunaan Ragam Bahasa Indonesia Siswa dalam Komunikasi Verbal. Jurnal Pedagogi Dan Pembelajaran, 2(3), 358. https://doi.org/10.23887/jp2.v2i3.19284
Isti, P. (2010). Isti Pujihastuti Abstract. Prinsip Penulisan Kuesioner Penelitian, 2(1), 43–56.
Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport.” Quest, 69(1), 1–18. https://doi.org/10.1080/00336297.2016.1144517
Joko, S., & Marta, R. F. (2017). Etnografi Komunikasi Pada Tiga Generasi Anggota Perkumpulan Marga Ang Di Bagansiapi-Api. Komunikatif, 6(1), 51–59.
Kasingku, J., & Sanger, A. H. F. (2023). Dunia Digital vs Dunia Rohani: Dilema Dalam Pertumbuhan Anak. Journal of Education Research, 4(3), 1325–1330. https://doi.org/10.37985/jer.v4i3.476
Khudzaifah, K., Kristiyanto, A., Aprilijanto, T., & Riyadi, S. (2023). Analisis E Sport Sebagai Cabang Olahraga Baru. Prosiding Simposium Nasional Multidisiplin (SinaMu), 4, 416. https://doi.org/10.31000/sinamu.v4i1.7923
Kustanti, D., & Prihmayadi, Y. (2017). Problematika Budaya Berbicara Bahasa Inggris Dewi Kustanti Yadi Prihmayadi. Jurnal Al-Tsaqafa, 14(01), 172.
Lokananta, A. C. (2022). Pelatihan Kepercayaan Diri & Public Speaking Pada Anggota Porserosi Banten. Jurnal PkM Pengabdian Kepada Masyarakat, 4(6), 567. https://doi.org/10.30998/jurnalpkm.v4i6.6310
Nawawi, M. I., Pathuddin, H., Syukri, N., Alfidayanti, A., Poppysari, S., Saputri, S., Ramdani, M., Jun, M., & Marsuki, I. (2021). Pengaruh Game Mobile Legends terhadap Minat Belajar Mahasiswa/i Fakultas Sains dan Teknologi UIN Alauddin Makassar. AL MA’ARIEF : Jurnal Pendidikan Sosial Dan Budaya, 3(1), 46–54.
https://doi.org/10.35905/almaarief.v3i1.2039
Olahraga, P. T., Bryan, A., & Loisa, R. (2023). Komunikasi Antara Pelatih dengan Pemain dalam Membangun. 275–281.
Putri, R. C. S., Budiyono, & Kokotiasa, wawan. (2021). Dampak Game Online Mobile Legends terhadap Perilaku Remaja. Jurnal Penelitian Ilmu Humaniora, 1(1), 1–7. https://journal.actual-insight.com/index.php/antropocene/article/view/16
Ridho, A. (2023). Kontribusi Bahasa Arab Di Media Massa dalam Penyebaran Dakwah Islam. Jurnal Ilmu Komunikasi Dan Sosial Politik, 01(02), 269–281. https://jurnal.ittc.web.id/index.php/jiksp/article/view/490%0Ahttps://jurnal.ittc.web.id/index.php/jiksp/article/download/490/454
Sosiawan, E. A. (2022). Model Komunikasi Kepelatihan untuk Peningkatan Prestasi Atlet. Jurnal Ilmu Komunikasi, 19(3), 352. https://doi.org/10.31315/jik.v19i3.4734
Trotter, M. G., Coulter, T. J., Davis, P. A., Poulus, D. R., & Polman, R. (2021). Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes. Frontiers in Psychology, 12(November). https://doi.org/10.3389/fpsyg.2021.722030
Valentina, E., & Sari, W. P. (2019). Studi Komunikasi Verbal dan Non Verbal Game Mobile Legends: Bang Bang. Koneksi, 2(2), 300. https://doi.org/10.24912/kn.v2i2.3899
Wijaya, C. V., & Paramita, S. (2019). Komunikasi Virtual dalam Game Online (Studi Kasus dalam Game Mobile Legends). Koneksi, 3(1), 261. https://doi.org/10.24912/kn.v3i1.6222
Yogatama, I. K. S., Kharisma, A. P., & Fanani, L. (2019). Analisis Faktor-Faktor Yang Memengaruhi Minat Pemain Dalam Permainan MOBA ( Studi Kasus : Mobile Legends : Bang-Bang !). Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(3), 2558–2566. https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/4742
Copyright (c) 2024 Salman Alfarisi, Arie Rakhman, Rahmadi Rahmadi
![Creative Commons License](http://i.creativecommons.org/l/by-nc/4.0/88x31.png)
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.