Model Pembelajaran Berbasis Game dalam Pendidikan Jasmani Inklusif bagi Siswa Berkebutuhan Khusus
DOI:
https://doi.org/10.31539/35cr1861Keywords:
Model Pembelajaran; Game; Pendidikan Jasmani; Inklusif; Siswa Berkebutuhan Khusus.Abstract
This study aims to design and develop a valid, practical, and effective game-based learning model to improve active participation, basic motor skills, and learning motivation in students with special needs. The method used was Research and Development (R&D) with the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Product validation involved experts in the fields of media, materials, and learning methods. Product trials were conducted with students from the Faculty of Teacher Training and Education (FKIP) Physical Education (PE) at UNIKI and students from the Special Needs Elementary School (SDLB) in Bireuen Regency for one semester. The research findings showed that this learning model successfully increased student active participation from 50% to 85%, and learning motivation increased, with 82% of students reporting greater enthusiasm for physical education. Statistical analysis using SPSS with paired t-tests and independent t-tests confirmed a significant improvement in learning outcomes in the experimental group compared to the control group (p < 0.05). In conclusion, this model has been proven to effectively support constructivist learning theories, intrinsic motivation, differentiation, and flow.
Keywords: Learning Model; Game; Physical Education; Inclusive; Students with Special Needs.
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