Pengembangan Pendekatan Pembelajaran Mendalam Berbasis Media Flashcard Pada Materi Bulutangkis Siswa Sekolah Dasar

Authors

  • Agus Satria Universitas Sriwijaya
  • Hartati Universitas Sriwijaya
  • Herri Yusfi Universitas Sriwijaya
  • Iyakrus Universitas Sriwijaya
  • Reza Resah Pratama Universitas Sriwijaya

DOI:

https://doi.org/10.31539/j9y9qs57

Keywords:

Pendekatan pembelajaran mendalam; flashcard; bulutangkis

Abstract

This study aims to develop a flashcard-based in-depth learning approach to improve badminton skills in 5th grade elementary school students. The research method used is Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. The subjects of this study were SDN 3 Kasmaran as the experimental class and SDN 1 Kasmaran as the control class. The measurement instrument used the Games Performance Assessment Instrument (GPAI). This study was validated by 3 experts. 2 media experts and 1 material expert validated the flashcard media to have a validity level of 93.25% (very valid). The practicality test of the flashcard media reached 96.68% (very practical). The results of the normality test for the posttest scores of the experimental class and the control class were 0.889> 0.05, the homogeneity test was sig. 0.525 > 0.05 The N-gain test result is 0.4389 and the independent sample t test is 0.029 < 0.05. From the results of the study, it can be concluded that the development of an in-depth learning approach based on flashcard media is valid, practical, and effective in improving the badminton skills of 5th grade elementary school students.

Keywords: badminton; Deep learning approach; flashcard

 

References

Aryanti, S., Victorian, A. R., & Yusfi, H. (2018). Pengembangan Teknik Pembelajaran Servis Forehand Bulutangkis Bagi Siswa Putra Sekolah Menengah Atas. Sebatik, 22(2), 181-187.

Bikalawan, S. S., Al Ardha, M. A., Indahwati, N., Wijaya, A., Nurhasan, N., Ridwan, M., & Yang, C. B.(2024). Flashcard learning media in physical education improves students' locomotor movement. https://doi.org/10.47197/retos.v57.105460

Branch R M. (2009). Instructional Design: The ADDIE Approach. USA: Springer Scienceþ Business Media.

Cahyati, S., Sukoco, P., Hartati (2020, February). Implementation of Motivation Physical Education Learning in Elementary Schools. In 3rd International Conference on Learning Innovation and Quality Education (ICLIQE 2019) (pp. 289-301). Atlantis Press. https://doi.org/10.2991/assehr.k.200129.037

Febriyanto, B., & Yanto, A. (2019). Penggunaan Media Flash Card untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar. Jurnal Komunikasi Pendidikan, 3(2), 108–116. https://doi.org/10.32585/jkp.v3i2.302

Hake, R. R. (1999, October). Analyzing change/gain scores.

Helmi, M., Iyakrus & Hartati. (2024). Development of Learning Applications for Physical Education, Sports, and Health Sepak Takraw Material for High School Students. Journal of Physical Education, 13(1), 11–16. http://journal.unnes.ac.id/sju/index.php/peshr

Hartati dkk. (2018). Macro Flash-based Multimedia for Improvement of The Learning Result of Volleyball Game. Advances in Social Science, Education and Humanities Research, volume 262. Atlantis Press. https://doi.org/10.2991/ictte-18.2018.41

Kemdikdasmen. (2025). Naskah Akademik Pembelajaran Mendalam Menuju Pendidikan Bermutu Untuk Semua. Pusat Kurikulum dan Pembelajaran Badan Standar, Kurikulum, dan Asesmen Pendidikan Kementerian Pendidikan Dasar dan Menengah Republik Indonesia.

Nanda, F. A., Hartati, H., & Syamsuramel, S. (2025). Development of Web-Based Media for Sports Physical Tests. Proceedings of the International Seminar of Sport and Exercise Science (ISSES 2024), 4–13. https://doi.org/10.2991/978-94-6463-593-5_2

Patuk, M. U. A. F., & Utamy, E. R. (2024). Pengaruh media pembelajaran kartu bergambar (flashcard) terhadap kemampuan kognitif dan psikomotorik pembelajaran sepak bola di SD Muhammadiyah Unggulan Al-Fatih Patuk. https://eprints.uny.ac.id/83775/1/fulltext_enjang%20rista%20utamy_20604221020.pdf

Raudah, S., Suriansyah, A., & Cinantya, C. (2024). Efektivitas Penggunaan Media Pembelajaran Interaktif dalam Meningkatkan Keaktifan dan Minat Belajar Pada Siswa Sekolah Dasar. MARAS : Jurnal Penelitian Multidisiplin, 2(4), 2092–2097. https://doi.org/10.60126/maras.v2i4.559

Setya Handayani, F., Hartati, Azhar, S., Yusfi, H., Indra Bayu, W. (2024). Development Of A Digital Underhand Pass Test Tool Based On An Android Application. Jurnal Halaman Olahraga Nusantara. https://doi.org/10.31851/hon.v7i1.13922

Setiyani, N., Sumarno, S., & Ngatmini, N. (2022). Pengembangan Media Pembelajaran Berbasis Flashcard untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas I Sekolah Dasar. JIIP - Jurnal Ilmiah Ilmu Pendidikan, 5(11), 5220-5226. https://doi.org/10.54371/jiip.v5i11.1219

Sugiyono. (2022). Metode Penelitian & Pengembangan Researh and Development. Alfabeta: Bandung

Traindini, A. A., Usra, M., Bayu, W. I., Hartati, Yusfi, H., & Ramadhan, A. (2024). Development of Canva Application-Based Animated Video Learning Media on Volleyball Passing Material at Junior High School. JUMORA: Jurnal Moderasi Olahraga, 4(2), 162–172. https://doi.org/10.53863/mor.v4i2.1422

Ulum, A. A., Faridah, A., Putra, R. E., Permana, D., Hamzah, A. A., & Santika, B. (2025). Efektivitas flashcard sebagai media pembelajaran untuk meningkatkan kebugaran jasmani siswa kelas VI. Journal of Innovative and Creativity, 5(3), 13471–13479. https://joecy.org/index.php/joecy

Wang, W. (2025). A narrative review of deep learning applications in sports performance analysis: current practices, challenges, and future directions. BMC Sports Science, Medicine and Rehabilitation, 17(1). https://doi.org/10.1186/s13102-025-01294-0

Yansyah, Hartati, Yusfi, H. & Defliyanto (2025). A lack of digital-based learning resources in Physical Education Development of a Digital Textbook for Physical Education Management and Learning Strategies JTIKOR (Jurnal Terapan Ilmu Keolahragaan). https://doi.org/10.17509/jtikor.v10i2

Downloads

Published

2026-01-29