The Effect of Scavenger Hunt Game on Students’ Reading Comprehension of Descriptive Text

  • Mike Amelia Universitas Bina Sarana Informatika
  • Nostalgianti Citra Prystiananta IKIP PGRI Jember

Abstract

This research  had purpose to find out whether there was a positive effect of scavenger hunt technique on students’ reading comprehension of descriptive text. Scavenger Hunt is a fact-finding and information-processing activity, where the students work in group to search for hidden items and perform task by using some clues.The method used in this research was quasi-experimental research. This research was conducted at the eighth grade students of SMP N 2 Kota Solok. The samples of this research were two homogeneous classes that chosen by using purposive sampling technique. The experimental class was taught by using scavenger hunt technique, meanwhile the control class was taught by using three phase technique. The technique of gathering the data of this research was by using reading test. The result of this research showed that there was a positive effect of implementation scavenger hunt technique, where the mean score at experimental class was 77,14 and control class was 72,94. Thus, the experimental students outcomes were higher than the control class.It means that students’ reading comprehension of descriptive text taught by using Scavenger Hunt game technique was better than taught by using three phase technique. 

Keywords: Scavenger Hunt, Reading Comprehension, Descriptive Text

References

Aminuddin. (2017). Improving Students’ Speaking Skillby Using Scavenger Hunt Gamein MAN Kunir. Skripsi. Fakultas Tarbiyah dan Ilmu Keguruan Tadris Bahasa Inggris.IAIN-tulungagun. Retrieved from http://repo.iain-tulungagung.ac.id/id/eprint/4428

Anengsih, N. (2017). The Implementation of Treasure Hunt Games in Learning English Vocabulary at the First Grade of SMP N 1 Waled. Skripsi. English Languange Teaching Departement of Tarbiyah and Teaching Training Faculty Syekh Nurjati State Islamic Institute Cirebon. Retrieved from http://repository.syekhnurjati.ac.id/2338/1/NENG%20AAN%20ANENGSIH-min.pdf

Aulia, A. (2013). The Effectiveness of Using Think Pairs Share Technique in Teaching reading Comprehension of Descriptive Text. Thesis. Universitas Mahaputra Muhammad Yamin.

Barkley, E., F. (2010). Student Engagement Techniques: A Handbook for College Facultty. San Fransisco: Jossey-Bassa

Brown, I. (1999). Internet Scavenger Hunts: A Treasure of An Activity for Students Learning English. Sidney: ACTA.

Wulan, E, (2015). Teaching Vocabulary Using Scavenger Hunt to The First Grade Students at MI Negeri Surakarta in 2014/2015 Academic year. Thesis. School of teacher Training and Education Muhammadiyah University of Surakarta. Retrieved from http://eprints.ums.ac.id/id/eprint/32582

Ersoz, A. (2000) .Six Games for the EFL/ESL Classroom. The Internet TESL Journal, 6(6), 20-35

Koksal, O., Cekic, A. & Behyan, O. (2014). Views of Turkish EFL Students with Regard to Learning Grammar with Games. International Journal on New Trend in Education and their Implications. 5(89), 89-99.

Kurniawati, C & Marta, Y. (2008). Detik Detik Ujian Nasional Bahasa Inggris. Klaten: PT: Intan Pariwara.

Lee, S., K. (1995). Creative Games for the Language Class. ‘Forum’, 33(1), 25-38

Lu, Y. (2015). HUNT:Scavenger Hunt with Augmented Reality. Interdisciplinary Journal of Information, Knowledge, and Management. 10(3), 21-35.

Ly, P., & Carr, A. (2010). The library scavenger hunt strikes back. CARL 2010 Conference Proceedings. Retrieved from http://www.carl-acrl.org/Archives/ConferencesArchive/Conference10/2010proceedings/Pearl-Ly_final.pdf

Meister, J., C. (2013). How Deloitte Made Learning a Game. Harvard Business Review. Retrieved from https://hbr.org/2013/01/how-deloitte-made-learning-a-g/ M

Mobile Technologies Group. (2004). Cell Phone Scavenger Hunt.Georgia Institute of Technology. Retrieved from http://mtg.gatech.edu/projects/ N

Nunan, D. (2005). Practical English Language Teaching Young Learners. New York: Mc Graw-Hill Companies

Nurhayati, G. (2017). The Influence of Treasure Hunt game in Improving Young Learners’ Vocabulary Skill. English Education Study Program of Suryakencana University of Cianjur. Journal Kependidikan, 8(1), 37-51

Satya, A., A. (2016). The Effectiveness of Treasure Hunt Game for Teaching Vocabulary. Thesis. Fakultas Keguruan dan IlmuPendidikan UMP. Retrieved from http://repository.ump.ac.id/id/eprint/2479

Sari, R. (2016). Using Treasure Hunt Game to Improve the Seventh Grade students’ Comprehension in Reading Desriptive Text at SMPN 2 Gona dang Tulungagung. Skripsi. Fakultas Tarbiyah dan Ilmu Keguruan Tadris Bahasa Inggris IAIN Tulungagung. Retrieved from http://repo.iain-tulungagung.ac.id/id/eprint/4253

Shaleha, W., N.(2017). Developing Students’ Reading Comprehension through Scavenger Hunt Game. English language Teaching Society Journal, 5(2), 10-20

Sigurdottir, S., D. (2010). The Use of Games in the Language Classroom. Thesis. Islandiae: Siggilum Universitatis Islandiae.

Starr, L. (1999). Scavenger Hunts: Searching for Treasure on the Internet! Education World Online. Retrieved from http://www.education-world.com/a_curr/curr113.shtml

Suryana, N. (2008). Genre:Reading Comprehension. Jakarta: Nobel Edumedia

Talton, J. O., Peterson, D. L., Kamin, S., Israel, D., & Al-Muhtadi, J. (2006). Scavenger Hunt: Computer Science Retention through Orientation. Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 443-447

Wise, D. (2003). Great Big Book of Children’s Games: Over 450 Indoor and Outdoor Games for Kids. New York: McGraw-Hill. Retrieved from http://en.m.wikipedia.org/wiki/Scavengerhunt

WRO. (2015). Treasure Hunt: Regular Category, Junior High School. Boston: World Robot Olympiad
Published
2020-06-24
Abstract viewed = 401 times
pdf downloaded = 562 times