Kecanduan Game Online dan Identitas Diri, Interaksi Sosial serta Perilaku Agresif Remaja
Online Game Addiction
Abstract
This study aims to identify the relationship between online game addiction and adolescents' self-identity, social interaction, and aggressive behavior. This research method is a quantitative study with a cross-sectional survey design. This study's results indicate that most adolescents are male (50.1%) and are in class IX (38.3%). The average age of the respondents was 13.34 years with an SD of 0.900, an allowance of IDR 10,088.47 thousand with an SD of 4020.806, and the length of time playing games in a day was 1.546 with an SD of 1.973. The results of bivariate analysis obtained p-values for adolescent self-identity (p=0.391), social interaction (p=0.000), and adolescent aggressive behavior (p=0.000). In conclusion, there is no relationship between online game addiction and adolescent self-identity; there is a significant relationship between online game addiction and social interaction, which causes aggressive behavior in adolescents.
Keywords: Online Games, Self Identity, Social Interaction, Aggressive Behavior, Adolescents
References
Azwar, K., & Mailindawati, M. (2020). Dampak Esport Game terhadap Tingkat Emosiona dan Prestasi Belajar Remaja di Kota Lhoksumawe Provinsi Aceh Tahun 2020. STIKes Getsempena Lhoksukon. Jurnal Visipena, 11(2), 255–265. https://doi.org/10.46244/visipena.v11i2.1208
Cheung, J. C. S., Chan, K. H. W., Lui, Y. W., Tsui, M. S., & Chan, C. (2018). Psychological Well-Being and Adolescents’ Internet Addiction: A School-Based Cross-Sectional Study in Hong Kong. Child and Adolescent Social Work Journal, 35(5), 477–487. https://doi.org/10.1007/s10560-018-0543-7
Cho, H., Lee, S. K., Choi, J. S., Choi, S. W., & Kim, D. J. (2017). An Exploratory Study on Association between Internet Game Contents and Aggression in Korean Adolescents. Computers in Human Behavior, 73, 257-262. https://doi.org/10.1016/j.chb.2016.12.077
Dona, F., Nauli, F. A., & Rahmalia, H. S. (2016). Hubungan Kecanduan Bermain Game online Terhadap Identitas diri Remaja. Jurnal Keperawatan Jiwa, 4(1). https://jurnal.unimus.ac.id/index.php/JKJ/article/view/3904
Douglas, A. C., Mills, J. E., Niang, M., Stepchenkova, S., Byun, S., Ruffini, C., Lee, S. K., Loutfi, J., Lee, J. K., Atallah, M., & Blanton, M. (2008). Internet Addiction: Meta-Synthesis of Qualitative Research for the Decade 1996-2006. Computers in Human Behavior, 24(6), 3027–3044. https://doi.org/10.1016/j.chb.2008.05.009
Fitriasari, A., Septianingrum, Y., & Budury, S. (2020). Stres Pembelajaran Online Berhubungan Dengan Strategi Koping Mahasiswa Selama Pandemi COVID-19. Jurnal Keperawatan, 12(4), 985-992. http://dx.doi.org/10.32583/keperawatan.v12i4.1047
Fumero, A., Marrero, R. J., Voltes, D., & Peñate, W. (2018). Personal and Social Factors Involved in Internet Addiction among Adolescents: A Meta-Analysis. Computers in Human Behavior, 86, 387–400. https://doi.org/10.1016/j.chb.2018.05.005
Gurusinga, M. F. (2020). Hubungan Kecanduan Game Online dengan Pola Tidur pada Remaja Usia 16-18 Tahun di SMA Negeri 1 Deli Tua Kecamatan Deli Tua Kabupaten Deli Serdang. Jurnl Penelitian Keperawatan Medik, 2(2), 1–8. https://doi.org/10.36656/jpkm.v2i2.194
Hakiki, C. (2019). Hubungan Kecanduan Game Online Mobile Legend terhadap Interaksi Sosial pada Mahasiswa Fakultas Psikologi UIN Maulana Maliki Ibrahim Malang. Universitas Islam Negeri Maulana Malik Ibrahim
Internet World Stats. (2019). Internet World Stats: Usage and Population Statistics.
Jang, Y. B., & Ryu, S. H. (2016). The Role of Parenting Behavior in Adolescents’ Problematic Mobile Game Use. Social Behavior and Personality, 44(2), 269–282. https://doi.org/10.2224/sbp.2016.44.2.269
Király, O., Griffiths, M. D., Urbán, R., Farkas, J., Kökönyei, G., Elekes, Z., Tamás, D., & Demetrovics, Z. (2014). Problematic Internet use and Problematic Online Gaming are Not The Same: Findings from a Large Nationally Representative Adolescent Sample. Cyberpsychology, behavior and social networking, 17(12), 749–754. https://doi.org/10.1089/cyber.2014.0475
Kwon, J., Park, J.-E., & Oh, J.-Y. (2016). The Study of the Comparison on Factors Influencing Internet Game Addiction among Male Middle and High school students. Journal of the Korea Academia-Industrial Cooperation Society, 17(2), 75–86. https://doi.org/10.5762/kais.2016.17.2.75
Lam, L. T. (2014). Internet Gaming Addiction, Problematic Use of the Internet, and Sleep Problems: A Systematic Review. Current Psychiatry Reports, 16(4). https://doi.org/10.1007/s11920-014-0444-1
Lee, Z. W. Y., Cheung, C. M. K., & Chan, T. K. H. (2014). Understanding the Development of Problematic Use of Massively Multiplayer Online Game. 35th International Conference on Information Systems “Building a Better World Through Information Systemsâ€, ICIS 2014, 1–13. https://core.ac.uk/download/pdf/301363247.pdf
Lim, J. A., Gwak, A. R., Park, S. M., Kwon, J. G., Lee, J. Y., Jung, H. Y., & Choi, J. S. (2015). Are Adolescents with Internet Addiction Prone to Aggressive Behavior? The Mediating Effect of CLINICAL comorbidities on the Predictability of Aggression in Adolescents with Internet Addiction. Cyberpsychology, Behavior, and Social Networking, 18(5), 260-267. https://doi.org/10.1089/cyber.2014.0568
Mahamid, F. A., & Bdier, D. (2020). Aggressiveness and Life Satisfaction as Predictors for Video Game Addiction among Palestinian Adolescents. Journal of Concurrent Disorders, 3(2), 45-53. https://cdspress.ca/wp-content/uploads/2021/04/MS004.pdf
Manuputty, J. C., Sekeon, S. A. S., Kandou, G. D., Kesehatan, F., Universitas, M., & Ratulangi, S. (2019). Hubungan antara Kecanduan Bermain Game Online dengan Kualitas Tidur pada Gamer Online Pengguna Komputer di Warung Internet M2G Supernova Malalayang. Kesmas, 8(7), 61–66. https://ejournal.unsrat.ac.id/index.php/kesmas/article/view/26552
Mone, M. M., Manurung, I. F. E., & Keraf, M. K. P. A. (2020). Online Game Addiction to Adolescent Adaptation Ability in Sikumana Village, Kupang City. Journal of Health and Behavioral Science, 2(4), 305–319. https://doi.org/10.35508/jhbs.v2i4.2847
Mulawarman, D., Novitayani, S., & Alfiandi, R. (2022). Hubungan Kecanduan Game Online Dengan Interaksi sosial Pada Mahasiswa Universitas Syiah Kuala. Jurnal Ilmiah Mahasiswa Fakultas Keperawatan, 6(3). https://jim.usk.ac.id/FKep/article/view/22154
Novrialdy, E. (2019). Kecanduan Game Online pada Remaja: Dampak dan Pencegahannya. Buletin Psikologi, 27(2), 148.https://doi.org/10.22146/ buletinpsikologi.47402
Rondo, A. A. A., Wungouw, H. I. S., & Onibala, F. (2019). Hubungan Kecanduan Game Online Dengan Perilaku Agresif Siswa Di Sma N 2 Ratahan. Jurnal Keperawatan, 7(1). https://doi.org/10.35790/jkp.v7i1.24324
Safitri, S. S. (2020). Game Online dan Pengaruh Interaksi Sosial di Kalangan Mahasiswa di Universitas Muhammadiyah Surakarta. Edumaspul: Jurnal Pendidikan, 4(2), 364–376. https://doi.org/10.33487/edumaspul.v4i2.533
Seok, H. J., Lee, J. M., Park, C., & Park, J. Y. (2018). PT NU SC. Children and Youth Services Review, #pagerange#. https://doi.org/10.1016/j.childyouth. 2018.09.009
Trimawati, T., & Wakhid, A. (2020). The Description of Aggressive Behavior in Teens Addicted to Online Game. Jurnal Ilmu Keperawatan Jiwa, 3(4), 567-570. https://doi.org/10.32584/jikj.v3i4.763
Utami, T. W., & Hodikoh, A. (2020). Kecanduan Game Online Berhubungan Dengan Penyesuaian Sosial Pada Remaja. Jurnal Keperawatan, 12(1), 17-22. https://doi.org/10.32583/keperawatan.v12i1.700
Yolanda, T. K. (2021). Hubungan Kecanduan Game online dengan Interaksi Sosial Pada Remaja Di SMKN 1 Guguak. Universitas Andalas
Copyright (c) 2023 Rahmat Muhazir, Teuku Tahlil, Hilman Syarif
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.