Pengembangan Media Crossword Puzzle pada Pembelajaran Biologi Kelas X

Authors

  • Agustina Agustina Universitas PGRI Silampari
  • Yunita Wardianti Universitas PGRI Silampari
  • Sepriyaningsih Sepriyaningsih Universitas PGRI Silampari

DOI:

https://doi.org/10.31539/v1ejf522

Abstract

This study aims to determine the validity, practicality, and effectiveness of Crossword Puzzle Media in Biology Learning for Class X of SMA Negeri 8 Lubuklinggau. This research method uses the research and development method (Research and Development) using the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The results of the study showed that the validation analysis of the crossword puzzle media obtained a value from linguists of 4.29, media experts of 4.86, and material experts of 4.86 which indicates that the crossword puzzle media developed meets the valid criteria with an average score of 4.67. Meanwhile, the results of the practicality sheet analysis obtained a value of 96% from educators, 86.66% in the one-to-one test and 91.33% in the small group test which shows that the crossword puzzle media meets the practical criteria with an average percentage of 91.33%. In the field trial, an N-Gain of 0.74 was obtained with a high classification. In conclusion, the crossword puzzle media has proven valid, practical, and effective in improving learning outcomes in biology learning for 10th graders at SMA Negeri 8 Lubuklinggau.

 

Keywords: ADDIE, Crossword Puzzle, Biology, Learning Media

References

Arsyad, A. (2019). Media Pembelajaran. Depok: PT. Raja Grafindo Persada

Ade, M. Y. N., Bare, Y., & Mago, O. Y. T. (2021). Pengembangan Media Pembelajaran Teka-Teki Silang pada Materi Sistem Gerak untuk Kelas XI SMA. Jurnal Pendidikan MIPA, 11(2), 134–142. https://doi.org/10.37630/jpm.v11i2.485

Djamaluddin, A. (2015). Filsafat Pendidikan. Istiqra: Jurnal Pendidikan dan Pemikiran Islam, 1(2), 135. https://jurnal.umpar.ac.id/index.php/istiqra/article/view/208

Hamalik, O. (2017). Proses Belajar Mengajar. Jakarta : Bumi Karsa

Maryanti, S., & Kurniawan, D. T. (2017). Implementasi Pemanfaatan Media Teka Teki Silang (TTS) Online dalam Matakuliah Neurosains untuk Mahasiswa Calon Guru Raudhatul Athfal (RA). Awlady: Jurnal Pendidikan Anak, 3(2), 124-138. https://journal1.uinssc.ac.id/index.php/awlady/article/view/1487/1267

Nadimah, N. A., & Raharjo, R. (2018). Pengembangan Media Teka-Teki Silang untuk Meningkatkan Kemampuan Mengingat Siswa Kelas X SMA pada Materi Fungi. Berkala Ilmiah Pendidikan Biologi (BioEdu), 7(1), 11–18. https://ejournal.unesa.ac.id/index.php/bioedu/article/view/28808

Rofiah, N. C., Fajrie, N., & Rondli, W. S. (2023). Prosesi Tradisi Larungan dalam Pendidikan Karakter Anak. Jurnal Tunas Pendidikan, 5(2), 483-492. https://ejournal.ummuba.ac.id/index.php/pgsd/article/view/1128

Sadiman, A.S., Rahardjo R., Haryono A., & Rahardjito. (2021). Media Pendidikan: Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: PT. Raja Grafindo Persada

Sanjaya, W. (2020). Perencanaan dan Desain Sistem Pembelajaran. Jakarta: Kencana

Slameto, S. (2016). Belajar dan Faktor-Faktor yang Mempengaruhinya. Jakarta: Rineka Cipta

Ulfayanti, N. (2017). Pengembangan Media Permainan Edukatif Teka-Teki Silang (TTS) pada Mata Pelajaran Biologi Kelas XII di SMA Negeri 12 Makassar Universitas Negeri Makassar)

Downloads

Published

2026-06-30