Pengembangan Media Evaluasi Labirin Berbasis Kontekstual Materi FPB dan KPK Mata Pelajaran Matematika Kelas V SD

  • Nurfahliza Ramadhani Nurfahliza Ramadhani
  • Mimin Ninawati Universitas Muhammadiyah Prof. Dr. Hamka

Abstract

The purpose of this study was to develop a contextual-based labyrinth evaluation media for FPB and KPK materials in mathematics. This study uses the Research and Development (R&D) method, where the author uses a 4D model as a support for this research which has four stages, namely: 1. Definition, 2. Design, 3. Development, 4 .Dessiminate. The development of this labyrinth media got results in the form of validation from two experts, both media and material experts. As well as getting results regarding student responses related to the maze as a learning evaluation medium. The results of the experts, both media and material experts, have the same score, namely 93%, which is categorized as very valid. As for the results of the students' responses, they got a score of 95% and got a very good category. It can be concluded that the contextual-based labyrinth evaluation media for FPB and KPK grade V SDS Juara West Jakarta is very valid for use in the mathematics learning process, especially in the evaluation process.

 

Keywords: Labirin, contextual, mathematic

References

Aqib, Z., & Chotbuddin, M. (n.d.). Teori dan Aplikasi Penelitian Tindakan Kelas: (PTK) - Zainal Aqib & M. Chotibuddin. - Google Books. Retrieved August 1, 2022, from https://books.google.co.id/books?hl=en&lr=&id=F8
Ernawati. (2014). PENGEMBANGAN PERANGKAT PEMBELAJARAN BERDASARKAN MODEL 4-D PADA MATERI GETARAN GELOMBANG DAN BUNYI DALAM MENINGKATKAN PEMAHAMAN KONSEP SISWA SMP NEGERI 6 PALU | Ernawati | JSTT. http://jurnal.untad.ac.id/jurnal/index.php/JSTT/article/view/6864
Ginanjar, B., & Santi, A. U. P. (2020). Pengembangan Media Evaluasi Pembelajaran Pelatik (Petualangan Labirin Tematik) Pada Tema 6 Subtema 1 Tentang Cita- citaku kelas IV SD. 4(2), 535–545.
Hanafi. (2017). Konsep Penelitian R&D Dalam Bidang Pendidikan. Jurnal Kajian Keislaman, 4(2), 129–150. http://www.aftanalisis.com
Indriani, D. S. (2014). Keefektifan Model Think Pair Share Terhadap Aktivitas Dan Hasil Belajar Ips. Journal Of Elementary Education, 47-52. Journal Of Elementary Education, 3(4), 47–52.
Mahirah, B. (2017). Evaluasi belajar peserta didik (siswa). Idaarah: Jurnal Manajemen Pendidikan, 1(2), 257–267.
Mahmudi, A. (n.d.). Pengembangan Rencana Pembelajaran Berbasis Kontekstual. Noor, T. (2018). Rumusan Tujuan Pendidikan Nasional Pasal 3 Undang-Undang Sistem
Pendidikan Nasional No 20 Tahun 2013 Melalui Pendekatan Nilai-Nilai Yang Terkandung Dalam Ayat 30 Surah Ar-Ruum dan Ayat 172 Surah Al-‘Araaf. Universitas Singaperbangsa Karawang, 20, 123–144.
Pembelajaran, P., Terhadap, K., Masalah, P., Siswa, M., & Dasar, S. (2015). Prosiding Seminar Nasional Pendidikan : 2011, 34–42.
Rasyid, I., & Rohani. (2018). Manfaat Media Pembelajaran. Jurnal Pendidikan & Matematika, VII, 91–96. http://jurnal.uinsu.ac.id/index.php/axiom/article/view/1778/1411
Sadiman, A. (1996). Media Pendidikan: Pengertian, Pengembangan, Pemanfaatannya. PT. Raja Grafindo Persada.
Sugiono. (2016). Metode Penelitian. Alfabeta.
Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (Cetakan ke). Alfabeta.
Suharjanti. (2014). Prosiding Seminar Nasional Aplikasi Sains & Teknologi (SNAST) 2014 Yogyakarta, 15 November 2014 ISSN: 1979-911X. Snast, November, 211– 216.
Widodo, W., & Ahmad, I. (2018). Penerapan Algoritma A Star (A*) pada Game Petualangan Labirin Berbasis Android. Khazanah Informatika: Jurnal Ilmu Komputer Dan Informatika, 3(2), 57. https://doi.org/10.23917/khif.v3i2.5221
Published
2022-12-28
How to Cite
Ramadhani, N., & Ninawati, M. (2022). Pengembangan Media Evaluasi Labirin Berbasis Kontekstual Materi FPB dan KPK Mata Pelajaran Matematika Kelas V SD. Journal of Elementary School (JOES), 5(2), 305-315. https://doi.org/https://doi.org/10.31539/joes.v5i2.4304
Abstract viewed = 0 times
PDF downloaded = 0 times