Penerapan Model Addie pada Perancangan Media Interaktif Wayang Berbasis Budaya Materi Bilangan Bulat

Authors

  • Nadhila Yanama Lathifah Universitas Pendidikan Indonesia
  • Andika Arisetyawan PGSD UPI Kampus Serang

DOI:

https://doi.org/10.31539/judika.v8i2.13892

Abstract

This study aims to design interactive Wayang media based on culture on integer material. The method used is the ethnographic method and the ADDIE model. The media trial was carried out by class VI of SD Labschool UPI. Data collection techniques used interview and questionnaire techniques. The results of the study showed that this interactive puppet media can make it easier for teachers to explain the concept of integer material and the students being taught will be easier to understand. The media design is very interesting and has educational value by integrating culture into it. In addition to learning, students can also get to know the types of puppets. The disadvantage of this media is that puppets can only be run when looking at sample questions. So, when students work on questions they have to imagine first. The results of the student questionnaire said that interactive media made them understand the concept of the material better and were interested in studying mathematics. Conclusion, Interactive Media through this Wayang game gives a pleasant impression and is attached to the concept of the material contained. Because the media can be operated by students when they want to understand the concept of the material.

 

Keywords: ADDIE, Ethnomathematics, Interactive media, Qualitative, Wayang

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Published

2025-04-28